- Added OwenSystemFactory for creating the animation system. - Introduced OwenAnimationContext to manage animations and states. - Created AnimationLoader and GLTFAnimationLoader for loading animations. - Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler. - Implemented StateFactory for managing state handlers. - Defined constants for clip types, states, and emotions. - Added type definitions for TypeScript support. - Configured Vite for building and serving the project. - Added licenses (dual) to project.
38 lines
877 B
JSON
38 lines
877 B
JSON
{
|
|
"name": "owen-animation-system",
|
|
"version": "1.0.0",
|
|
"description": "A comprehensive Three.js animation system for character state management with clean architecture principles",
|
|
"main": "src/index.js",
|
|
"types": "src/index.d.ts",
|
|
"type": "module",
|
|
"scripts": {
|
|
"dev": "vite",
|
|
"build": "vite build",
|
|
"preview": "vite preview",
|
|
"lint": "eslint src --ext .js",
|
|
"lint:fix": "eslint src --ext .js --fix",
|
|
"docs": "jsdoc -c jsdoc.config.json"
|
|
},
|
|
"keywords": [
|
|
"three.js",
|
|
"animation",
|
|
"state-machine",
|
|
"character",
|
|
"gltf",
|
|
"3d"
|
|
],
|
|
"author": "Owen Animation System",
|
|
"license": "AGPL-3.0-only OR LicenseRef-Commercial",
|
|
"dependencies": {
|
|
"three": "^0.176.0"
|
|
},
|
|
"devDependencies": {
|
|
"vite": "^6.3.5",
|
|
"eslint": "^9.27.0",
|
|
"jsdoc": "^4.0.2"
|
|
},
|
|
"engines": {
|
|
"node": ">=16.0.0"
|
|
}
|
|
}
|