- Added OwenSystemFactory for creating the animation system. - Introduced OwenAnimationContext to manage animations and states. - Created AnimationLoader and GLTFAnimationLoader for loading animations. - Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler. - Implemented StateFactory for managing state handlers. - Defined constants for clip types, states, and emotions. - Added type definitions for TypeScript support. - Configured Vite for building and serving the project. - Added licenses (dual) to project.
2.9 KiB
2.9 KiB
Changelog
All notable changes to the Owen Animation System will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.0.0 - 2025-05-23
Added
- 🎉 Initial release of Owen Animation System
- ✨ Complete state machine implementation with Wait, React, Type, and Sleep states
- 🤖 Emotional response system for character animations
- 🏗️ Clean architecture with dependency injection and factory patterns
- 📝 Animation naming convention parser
- 🔄 Smooth animation transitions with fade in/out support
- ⚡ Performance-optimized animation caching
- 🧩 Extensible design for custom states and emotions
- 📊 Comprehensive JSDoc documentation
- 🎮 Interactive demo with keyboard controls
- 📦 TypeScript type definitions
- 🛠️ Development tooling (ESLint, Vite, JSDoc)
Architecture
-
Core Classes:
OwenAnimationContext- Main system controllerAnimationClip- Individual animation managementAnimationClipFactory- Animation creation with metadata parsingStateHandler- Abstract base for state implementationsStateFactory- Dynamic state handler creation
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State Handlers:
WaitStateHandler- Idle state with quirk animationsReactStateHandler- User input response with emotion analysisTypeStateHandler- Typing state with emotional variationsSleepStateHandler- Inactive state management
-
Animation Loaders:
AnimationLoader- Abstract animation loading interfaceGLTFAnimationLoader- GLTF/GLB model animation loader
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Factories:
OwenSystemFactory- Main system assembly factory
Features
-
Animation System:
- Support for Loop (L), Quirk (Q), Transition (T), and Nested animations
- Automatic metadata parsing from animation names
- Efficient animation caching and resource management
- Smooth transitions between states and emotions
-
State Machine:
- Four core states: Wait, React, Type, Sleep
- Emotional state transitions (Neutral, Angry, Shocked, Happy, Sad)
- Automatic inactivity detection and sleep transitions
- Message analysis for emotional response determination
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Developer Experience:
- Comprehensive TypeScript type definitions
- JSDoc documentation for all public APIs
- Example implementations and demos
- ESLint configuration for code quality
- Vite development server setup
Documentation
- Complete README with installation and usage instructions
- API documentation via JSDoc
- Code examples for basic and advanced usage
- Animation naming convention guide
- Troubleshooting section
Examples
- Basic browser demo with Three.js integration
- Simple Node.js example for testing
- Interactive controls for state transitions
- Mock model implementation for development