- Added basic demo and simple example scripts for the Owen Animation System. - Created an interactive HTML demo with controls for state transitions and message handling. - Updated the changelog to reflect new features and improvements. - Modified package.json to include a separate development script for hosting.
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Changelog
All notable changes to the Owen Animation System will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
1.0.1 - 2025-05-24
Changed
- 🎨 Standardized code style throughout the codebase
- 🔧 Converted semicolons to non-semicolons according to JavaScript Standard Style
- 📝 Improved code consistency and readability
1.0.0 - 2025-05-23
Added
- 🎯 Complete modular architecture with proper ES module structure
- 🧩 Extensible plugin system for custom states and emotions
- 📊 Comprehensive JSDoc documentation across all modules
- 🎮 Enhanced interactive demo with keyboard controls
- 📦 TypeScript type definitions for all components
- 🔧 Configuration system for fine-tuning behavior
- 🏗️ Examples directory with various implementation patterns
- 🚀 Vite-based development and build system
Enhanced
- ⚡ Optimized animation caching with intelligent preloading
- 🤖 Advanced emotional analysis with broader message understanding
- 🔄 Sophisticated animation transitions with nested state support
- 📝 Extended animation naming convention with nested animations
- 🎨 Refined state machine behavior and transitions
- 🛠️ Improved development tooling integration
Architecture
-
Core Classes:
OwenAnimationContext- Main system controllerAnimationClip- Individual animation managementAnimationClipFactory- Animation creation with metadata parsingStateHandler- Abstract base for state implementationsStateFactory- Dynamic state handler creation
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State Handlers:
WaitStateHandler- Idle state with quirk animationsReactStateHandler- User input response with emotion analysisTypeStateHandler- Typing state with emotional variationsSleepStateHandler- Inactive state management
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Animation Loaders:
AnimationLoader- Abstract animation loading interfaceGLTFAnimationLoader- GLTF/GLB model animation loader
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Factories:
OwenSystemFactory- Main system assembly factory
Features
-
Animation System:
- Support for Loop (L), Quirk (Q), Transition (T), and Nested animations
- Automatic metadata parsing from animation names
- Efficient animation caching and resource management
- Smooth transitions between states and emotions
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State Machine:
- Four core states: Wait, React, Type, Sleep
- Emotional state transitions (Neutral, Angry, Shocked, Happy, Sad)
- Automatic inactivity detection and sleep transitions
- Message analysis for emotional response determination
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Developer Experience:
- Comprehensive TypeScript type definitions
- JSDoc documentation for all public APIs
- Example implementations and demos
- ESLint configuration for code quality
- Vite development server setup
Documentation
- Complete README with installation and usage instructions
- API documentation via JSDoc
- Code examples for basic and advanced usage
- Animation naming convention guide
- Troubleshooting section
Examples
- Basic browser demo with Three.js integration
- Simple Node.js example for testing
- Interactive controls for state transitions
- Mock model implementation for development
0.1.0 - 2025-05-01
Added
- 🎉 First implementation of Owen Animation System
- ✨ Basic state machine implementation (Wait, React, Type, Sleep)
- 🤖 Simple emotional response system with basic message analysis
- 🏗️ Initial architecture with basic dependency injection pattern
- 📝 Basic animation naming parser for transitions and states
- 🔄 Basic animation transitions between states
- ⚡ Simple animation clip caching
- 🎮 Basic Three.js integration with GLTFLoader
- 🎭 Core state handlers with basic functionality
- 🛠️ Development environment foundations