2 Commits

Author SHA1 Message Date
658e1e64b2 Implement Owen Animation System with core classes, loaders, and state handlers
- Added OwenSystemFactory for creating the animation system.
- Introduced OwenAnimationContext to manage animations and states.
- Created AnimationLoader and GLTFAnimationLoader for loading animations.
- Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler.
- Implemented StateFactory for managing state handlers.
- Defined constants for clip types, states, and emotions.
- Added type definitions for TypeScript support.
- Configured Vite for building and serving the project.
- Added licenses (dual) to project.
v1.0.0
2025-05-23 22:52:29 +02:00
9e5f576b68 Adds comprehensive Three.js animation system
Implements a feature-rich animation system for Owen with state
machines and transitions according to clean architecture
principles. Introduces dependency injection and factory patterns
to manage animation clips and states effectively. Supports
emotional transitions, nested animations, and user inactivity
handling.

Initial commit
v0.1.0
2025-05-23 21:12:47 +02:00