- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic).
- Included methods for initialization, pattern matching, conversion, and validation of animation names.
- Developed comprehensive unit tests for the animation name converter and demo pages using Playwright.
- Created a Vite configuration for the demo application, including asset handling and optimization settings.
- Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
- Added basic demo and simple example scripts for the Owen Animation System.
- Created an interactive HTML demo with controls for state transitions and message handling.
- Updated the changelog to reflect new features and improvements.
- Modified package.json to include a separate development script for hosting.
- Updated import statements to use consistent formatting across files.
- Adjusted method definitions and class constructors for uniform spacing and style.
- Simplified promise handling and error messages in state handlers.
- Enhanced state transition logic in various state handlers.
- Improved quirk animation handling in WaitStateHandler.
- Streamlined animation loading and caching mechanisms in AnimationLoader.
- Updated Vite configuration for aliasing.
- Added OwenSystemFactory for creating the animation system.
- Introduced OwenAnimationContext to manage animations and states.
- Created AnimationLoader and GLTFAnimationLoader for loading animations.
- Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler.
- Implemented StateFactory for managing state handlers.
- Defined constants for clip types, states, and emotions.
- Added type definitions for TypeScript support.
- Configured Vite for building and serving the project.
- Added licenses (dual) to project.