Implement Owen Animation System with core classes, loaders, and state handlers
- Added OwenSystemFactory for creating the animation system. - Introduced OwenAnimationContext to manage animations and states. - Created AnimationLoader and GLTFAnimationLoader for loading animations. - Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler. - Implemented StateFactory for managing state handlers. - Defined constants for clip types, states, and emotions. - Added type definitions for TypeScript support. - Configured Vite for building and serving the project. - Added licenses (dual) to project.
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package.json
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37
package.json
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{
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"name": "owen-animation-system",
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"version": "1.0.0",
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"description": "A comprehensive Three.js animation system for character state management with clean architecture principles",
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"main": "src/index.js",
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"types": "src/index.d.ts",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vite build",
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"preview": "vite preview",
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"lint": "eslint src --ext .js",
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"lint:fix": "eslint src --ext .js --fix",
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"docs": "jsdoc -c jsdoc.config.json"
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},
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"keywords": [
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"three.js",
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"animation",
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"state-machine",
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"character",
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"gltf",
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"3d"
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],
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"author": "Owen Animation System",
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"license": "AGPL-3.0-only OR LicenseRef-Commercial",
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"dependencies": {
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"three": "^0.176.0"
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},
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"devDependencies": {
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"vite": "^6.3.5",
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"eslint": "^9.27.0",
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"jsdoc": "^4.0.2"
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},
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"engines": {
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"node": ">=16.0.0"
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}
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}
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