Implement Owen Animation System with core classes, loaders, and state handlers
- Added OwenSystemFactory for creating the animation system. - Introduced OwenAnimationContext to manage animations and states. - Created AnimationLoader and GLTFAnimationLoader for loading animations. - Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler. - Implemented StateFactory for managing state handlers. - Defined constants for clip types, states, and emotions. - Added type definitions for TypeScript support. - Configured Vite for building and serving the project. - Added licenses (dual) to project.
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.editorconfig
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24
.editorconfig
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# EditorConfig is awesome: https://EditorConfig.org
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# top-most EditorConfig file
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root = true
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[*]
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indent_style = space
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indent_size = 2
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.{js,jsx,ts,tsx}]
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indent_size = 2
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max_line_length = 120
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trim_trailing_whitespace = true
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insert_final_newline = true
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[*.{json,md}]
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indent_size = 2
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max_line_length = 120
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trim_trailing_whitespace = false
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insert_final_newline = true
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