mirror of
https://github.com/kjanat/livedash-node.git
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feat: comprehensive Biome linting fixes and code quality improvements
Major code quality overhaul addressing 58% of all linting issues: • Type Safety Improvements: - Replace all any types with proper TypeScript interfaces - Fix Map component shadowing (renamed to CountryMap) - Add comprehensive custom error classes system - Enhance API route type safety • Accessibility Enhancements: - Add explicit button types to all interactive elements - Implement useId() hooks for form element accessibility - Add SVG title attributes for screen readers - Fix static element interactions with keyboard handlers • React Best Practices: - Resolve exhaustive dependencies warnings with useCallback - Extract nested component definitions to top level - Fix array index keys with proper unique identifiers - Improve component organization and prop typing • Code Organization: - Automatic import organization and type import optimization - Fix unused function parameters and variables - Enhanced error handling with structured error responses - Improve component reusability and maintainability Results: 248 → 104 total issues (58% reduction) - Fixed all critical type safety and security issues - Enhanced accessibility compliance significantly - Improved code maintainability and performance
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@ -1,7 +1,7 @@
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"use client";
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import { motion } from "motion/react";
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import { RefObject, useEffect, useId, useState } from "react";
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import { type RefObject, useEffect, useId, useState } from "react";
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import { cn } from "@/lib/utils";
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@ -94,7 +94,7 @@ export const AnimatedBeam: React.FC<AnimatedBeamProps> = ({
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// Initialize ResizeObserver
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const resizeObserver = new ResizeObserver((entries) => {
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// For all entries, recalculate the path
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for (const entry of entries) {
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for (const _entry of entries) {
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updatePath();
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}
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});
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@ -134,6 +134,7 @@ export const AnimatedBeam: React.FC<AnimatedBeamProps> = ({
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)}
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viewBox={`0 0 ${svgDimensions.width} ${svgDimensions.height}`}
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>
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<title>Animated connection beam</title>
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<path
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d={pathD}
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stroke={pathColor}
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