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- Implemented StateHandler class with methods for entering, exiting, and updating states. - Created TypeStateHandler for handling typing state with appropriate animations and transitions. - Developed WaitStateHandler for managing idle state with quirk animations. - Added JSDoc documentation for all new classes and methods. - Included CSS styles for documentation formatting and syntax highlighting. fix: update standard configuration to include ignore for scripts directory
257 lines
6.8 KiB
HTML
257 lines
6.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>JSDoc: Source: states/WaitStateHandler.js</title>
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<body>
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<div id="main">
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<h1 class="page-title">Source: states/WaitStateHandler.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @fileoverview Wait state handler implementation
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* @module states
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*/
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import { StateHandler } from './StateHandler.js'
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import { States, Emotions, Config } from '../constants.js'
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/**
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* Handler for the Wait/Idle state
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* @class
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* @extends StateHandler
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*/
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export class WaitStateHandler extends StateHandler {
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/**
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* Create a wait state handler
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* @param {OwenAnimationContext} context - The animation context
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*/
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constructor (context) {
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super(States.WAITING, context)
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/**
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* The main idle animation clip
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* @type {AnimationClip|null}
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*/
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this.idleClip = null
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/**
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* Available quirk animations
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* @type {AnimationClip[]}
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*/
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this.quirks = []
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/**
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* Timer for quirk animations
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* @type {number}
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*/
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this.quirkTimer = 0
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/**
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* Interval between quirk attempts (ms)
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* @type {number}
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*/
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this.quirkInterval = Config.QUIRK_INTERVAL
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}
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/**
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* Enter the wait state
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* @param {string|null} [fromState=null] - The previous state
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* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to enter with
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* @returns {Promise<void>}
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*/
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async enter (fromState = null, _emotion = Emotions.NEUTRAL) {
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console.log(`Entering WAITING state from ${fromState}`)
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// Play idle loop
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this.idleClip = this.context.getClip('wait_idle_L')
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if (this.idleClip) {
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await this.idleClip.play()
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this.currentClip = this.idleClip
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}
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// Collect available quirks
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this.quirks = this.context.getClipsByPattern('wait_*_Q')
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this.quirkTimer = 0
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}
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/**
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* Exit the wait state
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* @param {string|null} [toState=null] - The next state
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* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to exit with
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* @returns {Promise<void>}
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*/
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async exit (toState = null, _emotion = Emotions.NEUTRAL) {
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console.log(`Exiting WAITING state to ${toState}`)
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if (this.currentClip) {
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await this.stopCurrentClip()
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}
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// Play transition if available
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const transitionName = `wait_2${toState}_T`
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const transition = this.context.getClip(transitionName)
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if (transition) {
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await transition.play()
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await this.waitForClipEnd(transition)
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}
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}
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/**
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* Update the wait state
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* @param {number} deltaTime - Time elapsed since last update (ms)
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* @returns {void}
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*/
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update (deltaTime) {
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this.quirkTimer += deltaTime
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// Randomly play quirks
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if (this.quirkTimer > this.quirkInterval && Math.random() < Config.QUIRK_PROBABILITY) {
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this.playRandomQuirk()
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this.quirkTimer = 0
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}
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}
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/**
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* Play a random quirk animation
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* @private
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* @returns {Promise<void>}
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*/
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async playRandomQuirk () {
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if (this.quirks.length === 0) return
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const quirk = this.quirks[Math.floor(Math.random() * this.quirks.length)]
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// Fade out idle
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if (this.idleClip) {
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await this.idleClip.stop(0.2)
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}
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// Play quirk
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await quirk.play()
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await this.waitForClipEnd(quirk)
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// Return to idle
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if (this.idleClip) {
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await this.idleClip.play()
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this.currentClip = this.idleClip
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}
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}
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/**
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* Get available transitions from wait state
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* @returns {string[]} Array of available state transitions
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*/
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getAvailableTransitions () {
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return [States.REACTING, States.SLEEPING]
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}
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2>
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<h3>Modules</h3>
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<ul>
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<li><a href="module-StateHandler.html">StateHandler</a></li>
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<li><a href="module-animation.html">animation</a></li>
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<li>
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<a href="module-animation_AnimationConstants.html"
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>animation/AnimationConstants</a
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>
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</li>
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<li>
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<a href="module-animation_AnimationNameMapper.html"
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>animation/AnimationNameMapper</a
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>
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</li>
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<li><a href="module-constants.html">constants</a></li>
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<li><a href="module-core.html">core</a></li>
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<li><a href="module-factories.html">factories</a></li>
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<li><a href="module-loaders.html">loaders</a></li>
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<li><a href="module-owen.html">owen</a></li>
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<li><a href="module-states.html">states</a></li>
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</ul>
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<h3>Classes</h3>
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<ul>
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<li>
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<a href="module-StateHandler.StateHandler.html">StateHandler</a>
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</li>
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<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<li>
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<a href="module-animation.AnimationClipFactory.html"
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>AnimationClipFactory</a
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>
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</li>
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<li>
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<a
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href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
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>AnimationNameMapper</a
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>
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</li>
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<li>
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<a href="module-core.OwenAnimationContext.html"
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>OwenAnimationContext</a
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>
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</li>
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<li>
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<a href="module-factories.OwenSystemFactory.html"
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>OwenSystemFactory</a
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>
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</li>
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<li>
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<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
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</li>
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<li>
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<a href="module-loaders.GLTFAnimationLoader.html"
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>GLTFAnimationLoader</a
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>
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</li>
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<li>
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<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
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</li>
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<li>
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<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
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</li>
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<li><a href="module-states.StateFactory.html">StateFactory</a></li>
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<li>
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<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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</li>
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<li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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</li>
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</ul>
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<footer>
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Documentation generated by
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<a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat May 24
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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