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- Implemented StateHandler class with methods for entering, exiting, and updating states. - Created TypeStateHandler for handling typing state with appropriate animations and transitions. - Developed WaitStateHandler for managing idle state with quirk animations. - Added JSDoc documentation for all new classes and methods. - Included CSS styles for documentation formatting and syntax highlighting.
399 lines
13 KiB
HTML
399 lines
13 KiB
HTML
<!doctype html>
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<meta charset="utf-8" />
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<title>JSDoc: Source: animation/AnimationConstants.js</title>
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<h1 class="page-title">Source: animation/AnimationConstants.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @fileoverview Animation constants with multi-scheme support for Owen Animation System
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* @module animation/AnimationConstants
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*/
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import { AnimationNameMapper } from './AnimationNameMapper.js'
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// Create a singleton instance of the name mapper
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const nameMapper = new AnimationNameMapper()
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/**
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* Legacy animation names (backward compatibility)
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* @constant
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*/
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export const LegacyAnimations = {
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// Wait state animations
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WAIT_IDLE_LOOP: 'wait_idle_L',
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WAIT_PICK_NOSE_QUIRK: 'wait_pickNose_Q',
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WAIT_STRETCH_QUIRK: 'wait_stretch_Q',
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WAIT_YAWN_QUIRK: 'wait_yawn_Q',
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// React state animations - neutral
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REACT_IDLE_LOOP: 'react_idle_L',
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REACT_ACKNOWLEDGE_TRANSITION: 'react_acknowledge_T',
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REACT_NOD_TRANSITION: 'react_nod_T',
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REACT_LISTENING_LOOP: 'react_listening_L',
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// React state animations - angry
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REACT_ANGRY_IDLE_LOOP: 'react_angry_L',
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REACT_ANGRY_FROWN_TRANSITION: 'react_an2frown_T',
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REACT_ANGRY_GRUMBLE_QUIRK: 'react_an2grumble_Q',
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REACT_ANGRY_TO_TYPE_TRANSITION: 'react_an2type_T',
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// React state animations - happy
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REACT_HAPPY_IDLE_LOOP: 'react_happy_L',
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REACT_HAPPY_SMILE_TRANSITION: 'react_hp2smile_T',
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REACT_HAPPY_BOUNCE_QUIRK: 'react_hp2bounce_Q',
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REACT_HAPPY_TO_TYPE_TRANSITION: 'react_hp2type_T',
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// React state animations - sad
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REACT_SAD_IDLE_LOOP: 'react_sad_L',
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REACT_SAD_SIGH_TRANSITION: 'react_sd2sigh_T',
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REACT_SAD_SLUMP_QUIRK: 'react_sd2slump_Q',
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REACT_SAD_TO_TYPE_TRANSITION: 'react_sd2type_T',
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// React state animations - shocked
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REACT_SHOCKED_IDLE_LOOP: 'react_shocked_L',
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REACT_SHOCKED_GASP_TRANSITION: 'react_sh2gasp_T',
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REACT_SHOCKED_JUMP_QUIRK: 'react_sh2jump_Q',
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REACT_SHOCKED_TO_TYPE_TRANSITION: 'react_sh2type_T',
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// Type state animations
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TYPE_IDLE_LOOP: 'type_idle_L',
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TYPE_FAST_LOOP: 'type_fast_L',
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TYPE_SLOW_LOOP: 'type_slow_L',
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TYPE_THINKING_LOOP: 'type_thinking_L',
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TYPE_TO_WAIT_TRANSITION: 'type2wait_T',
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// Sleep state animations
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SLEEP_LIGHT_LOOP: 'sleep_light_L',
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SLEEP_DEEP_LOOP: 'sleep_deep_L',
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SLEEP_DREAM_QUIRK: 'sleep_dream_Q',
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SLEEP_WAKE_UP_TRANSITION: 'sleep2wake_T'
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}
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/**
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* Artist-friendly animation names (Blender workflow)
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* @constant
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*/
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export const ArtistAnimations = {
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// Wait state animations
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WAIT_IDLE: 'Owen_WaitIdle',
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WAIT_PICK_NOSE: 'Owen_PickNose',
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WAIT_STRETCH: 'Owen_Stretch',
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WAIT_YAWN: 'Owen_Yawn',
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// React state animations - neutral
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REACT_IDLE: 'Owen_ReactIdle',
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REACT_ACKNOWLEDGE: 'Owen_ReactAcknowledge',
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REACT_NOD: 'Owen_ReactNod',
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REACT_LISTENING: 'Owen_ReactListening',
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// React state animations - angry
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REACT_ANGRY_IDLE: 'Owen_ReactAngryIdle',
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REACT_ANGRY_FROWN: 'Owen_ReactAngryFrown',
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REACT_ANGRY_GRUMBLE: 'Owen_ReactAngryGrumble',
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REACT_ANGRY_TO_TYPE: 'Owen_ReactAngryToType',
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// React state animations - happy
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REACT_HAPPY_IDLE: 'Owen_ReactHappyIdle',
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REACT_HAPPY_SMILE: 'Owen_ReactHappySmile',
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REACT_HAPPY_BOUNCE: 'Owen_ReactHappyBounce',
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REACT_HAPPY_TO_TYPE: 'Owen_ReactHappyToType',
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// React state animations - sad
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REACT_SAD_IDLE: 'Owen_ReactSadIdle',
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REACT_SAD_SIGH: 'Owen_ReactSadSigh',
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REACT_SAD_SLUMP: 'Owen_ReactSadSlump',
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REACT_SAD_TO_TYPE: 'Owen_ReactSadToType',
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// React state animations - shocked
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REACT_SHOCKED_IDLE: 'Owen_ReactShockedIdle',
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REACT_SHOCKED_GASP: 'Owen_ReactShockedGasp',
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REACT_SHOCKED_JUMP: 'Owen_ReactShockedJump',
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REACT_SHOCKED_TO_TYPE: 'Owen_ReactShockedToType',
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// Type state animations
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TYPE_IDLE: 'Owen_TypeIdle',
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TYPE_FAST: 'Owen_TypeFast',
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TYPE_SLOW: 'Owen_TypeSlow',
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TYPE_THINKING: 'Owen_TypeThinking',
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TYPE_TO_WAIT: 'Owen_TypeToWait',
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// Sleep state animations
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SLEEP_LIGHT: 'Owen_SleepLight',
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SLEEP_DEEP: 'Owen_SleepDeep',
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SLEEP_DREAM: 'Owen_SleepDream',
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SLEEP_WAKE_UP: 'Owen_SleepWakeUp'
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}
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/**
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* Hierarchical animation names (organized structure)
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* @constant
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*/
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export const HierarchicalAnimations = {
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// Wait state animations
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WAIT_IDLE: 'owen.state.wait.idle.loop',
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WAIT_PICK_NOSE: 'owen.quirk.wait.picknose',
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WAIT_STRETCH: 'owen.quirk.wait.stretch',
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WAIT_YAWN: 'owen.quirk.wait.yawn',
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// React state animations - neutral
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REACT_IDLE: 'owen.state.react.idle.loop',
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REACT_ACKNOWLEDGE: 'owen.state.react.acknowledge.transition',
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REACT_NOD: 'owen.state.react.nod.transition',
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REACT_LISTENING: 'owen.state.react.listening.loop',
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// React state animations - angry
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REACT_ANGRY_IDLE: 'owen.state.react.angry.idle.loop',
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REACT_ANGRY_FROWN: 'owen.state.react.angry.frown.transition',
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REACT_ANGRY_GRUMBLE: 'owen.quirk.react.angry.grumble',
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REACT_ANGRY_TO_TYPE: 'owen.state.react.angry.totype.transition',
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// React state animations - happy
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REACT_HAPPY_IDLE: 'owen.state.react.happy.idle.loop',
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REACT_HAPPY_SMILE: 'owen.state.react.happy.smile.transition',
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REACT_HAPPY_BOUNCE: 'owen.quirk.react.happy.bounce',
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REACT_HAPPY_TO_TYPE: 'owen.state.react.happy.totype.transition',
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// React state animations - sad
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REACT_SAD_IDLE: 'owen.state.react.sad.idle.loop',
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REACT_SAD_SIGH: 'owen.state.react.sad.sigh.transition',
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REACT_SAD_SLUMP: 'owen.quirk.react.sad.slump',
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REACT_SAD_TO_TYPE: 'owen.state.react.sad.totype.transition',
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// React state animations - shocked
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REACT_SHOCKED_IDLE: 'owen.state.react.shocked.idle.loop',
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REACT_SHOCKED_GASP: 'owen.state.react.shocked.gasp.transition',
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REACT_SHOCKED_JUMP: 'owen.quirk.react.shocked.jump',
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REACT_SHOCKED_TO_TYPE: 'owen.state.react.shocked.totype.transition',
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// Type state animations
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TYPE_IDLE: 'owen.state.type.idle.loop',
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TYPE_FAST: 'owen.state.type.fast.loop',
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TYPE_SLOW: 'owen.state.type.slow.loop',
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TYPE_THINKING: 'owen.state.type.thinking.loop',
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TYPE_TO_WAIT: 'owen.state.type.towait.transition',
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// Sleep state animations
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SLEEP_LIGHT: 'owen.state.sleep.light.loop',
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SLEEP_DEEP: 'owen.state.sleep.deep.loop',
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SLEEP_DREAM: 'owen.quirk.sleep.dream',
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SLEEP_WAKE_UP: 'owen.state.sleep.wakeup.transition'
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}
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/**
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* Semantic animation names (readable camelCase)
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* @constant
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*/
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export const SemanticAnimations = {
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// Wait state animations
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WAIT_IDLE: 'OwenWaitIdleLoop',
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WAIT_PICK_NOSE: 'OwenQuirkPickNose',
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WAIT_STRETCH: 'OwenQuirkStretch',
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WAIT_YAWN: 'OwenQuirkYawn',
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// React state animations - neutral
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REACT_IDLE: 'OwenReactIdleLoop',
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REACT_ACKNOWLEDGE: 'OwenReactAcknowledgeTransition',
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REACT_NOD: 'OwenReactNodTransition',
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REACT_LISTENING: 'OwenReactListeningLoop',
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// React state animations - angry
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REACT_ANGRY_IDLE: 'OwenReactAngryIdleLoop',
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REACT_ANGRY_FROWN: 'OwenReactAngryFrownTransition',
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REACT_ANGRY_GRUMBLE: 'OwenQuirkAngryGrumble',
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REACT_ANGRY_TO_TYPE: 'OwenReactAngryToTypeTransition',
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// React state animations - happy
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REACT_HAPPY_IDLE: 'OwenReactHappyIdleLoop',
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REACT_HAPPY_SMILE: 'OwenReactHappySmileTransition',
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REACT_HAPPY_BOUNCE: 'OwenQuirkHappyBounce',
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REACT_HAPPY_TO_TYPE: 'OwenReactHappyToTypeTransition',
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// React state animations - sad
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REACT_SAD_IDLE: 'OwenReactSadIdleLoop',
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REACT_SAD_SIGH: 'OwenReactSadSighTransition',
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REACT_SAD_SLUMP: 'OwenQuirkSadSlump',
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REACT_SAD_TO_TYPE: 'OwenReactSadToTypeTransition',
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// React state animations - shocked
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REACT_SHOCKED_IDLE: 'OwenReactShockedIdleLoop',
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REACT_SHOCKED_GASP: 'OwenReactShockedGaspTransition',
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REACT_SHOCKED_JUMP: 'OwenQuirkShockedJump',
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REACT_SHOCKED_TO_TYPE: 'OwenReactShockedToTypeTransition',
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// Type state animations
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TYPE_IDLE: 'OwenTypeIdleLoop',
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TYPE_FAST: 'OwenTypeFastLoop',
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TYPE_SLOW: 'OwenTypeSlowLoop',
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TYPE_THINKING: 'OwenTypeThinkingLoop',
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TYPE_TO_WAIT: 'OwenTypeToWaitTransition',
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// Sleep state animations
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SLEEP_LIGHT: 'OwenSleepLightLoop',
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SLEEP_DEEP: 'OwenSleepDeepLoop',
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SLEEP_DREAM: 'OwenQuirkSleepDream',
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SLEEP_WAKE_UP: 'OwenSleepWakeUpTransition'
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}
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/**
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* Animation naming schemes enumeration
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* @constant
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*/
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export const NamingSchemes = {
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LEGACY: 'legacy',
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ARTIST: 'artist',
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HIERARCHICAL: 'hierarchical',
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SEMANTIC: 'semantic'
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}
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/**
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* Convert animation name between different schemes
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* @param {string} name - The source animation name
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* @param {string} targetScheme - The target naming scheme
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* @returns {string} The converted animation name
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*/
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export function convertAnimationName (name, targetScheme) {
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return nameMapper.convert(name, targetScheme)
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}
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/**
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* Get all naming scheme variants for an animation
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* @param {string} name - The source animation name
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* @returns {Object} Object with all scheme variants
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*/
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export function getAllAnimationNames (name) {
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return nameMapper.getAllNames(name)
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}
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/**
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* Validate an animation name
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* @param {string} name - The animation name to validate
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* @returns {Object} Validation result
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*/
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export function validateAnimationName (name) {
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return nameMapper.validateAnimationName(name)
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}
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/**
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* Get animations by state and emotion
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* @param {string} state - The state name
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* @param {string} emotion - The emotion name (optional)
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* @param {string} scheme - The naming scheme to return (default: 'semantic')
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* @returns {string[]} Array of animation names
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*/
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export function getAnimationsByStateAndEmotion (state, emotion = '', scheme = 'semantic') {
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const animations = nameMapper.getAnimationsByFilter({ state, emotion })
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return animations.map(anim => anim[scheme] || anim.semantic)
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2>
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<h3>Modules</h3>
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<ul>
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<li><a href="module-StateHandler.html">StateHandler</a></li>
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<li><a href="module-animation.html">animation</a></li>
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<li>
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<a href="module-animation_AnimationConstants.html"
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>animation/AnimationConstants</a
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>
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<a href="module-animation_AnimationNameMapper.html"
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>animation/AnimationNameMapper</a
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<li><a href="module-owen.html">owen</a></li>
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<li><a href="module-states.html">states</a></li>
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</ul>
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<h3>Classes</h3>
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<ul>
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<li>
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<a href="module-StateHandler.StateHandler.html">StateHandler</a>
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</li>
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<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<li>
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<a href="module-animation.AnimationClipFactory.html"
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>AnimationClipFactory</a
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>
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</li>
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<li>
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<a
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href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
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>AnimationNameMapper</a
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>
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</li>
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<li>
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<a href="module-core.OwenAnimationContext.html"
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>OwenAnimationContext</a
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>
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</li>
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<li>
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<a href="module-factories.OwenSystemFactory.html"
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>OwenSystemFactory</a
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>
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</li>
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<li>
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<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
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</li>
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<li>
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<a href="module-loaders.GLTFAnimationLoader.html"
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>GLTFAnimationLoader</a
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>
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</li>
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<li>
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<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
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</li>
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<li>
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<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
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</li>
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<li><a href="module-states.StateFactory.html">StateFactory</a></li>
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<li>
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<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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</li>
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<li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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</li>
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Documentation generated by
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<a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat May 24
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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