Files
Owen/examples/index.html
Kaj Kowalski 658e1e64b2 Implement Owen Animation System with core classes, loaders, and state handlers
- Added OwenSystemFactory for creating the animation system.
- Introduced OwenAnimationContext to manage animations and states.
- Created AnimationLoader and GLTFAnimationLoader for loading animations.
- Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler.
- Implemented StateFactory for managing state handlers.
- Defined constants for clip types, states, and emotions.
- Added type definitions for TypeScript support.
- Configured Vite for building and serving the project.
- Added licenses (dual) to project.
2025-05-23 22:52:29 +02:00

46 lines
1.1 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Owen Animation System - Basic Demo</title>
<style>
body {
margin: 0;
overflow: hidden;
background: #1a1a1a;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
}
#loading {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: white;
font-size: 18px;
z-index: 1000;
}
.hidden {
display: none;
}
</style>
</head>
<body>
<div id="loading">Loading Owen Animation System...</div>
<script type="module">
import './basic-demo.js';
// Hide loading screen after a short delay
setTimeout(() => {
const loading = document.getElementById('loading');
if (loading) {
loading.classList.add('hidden');
}
}, 3000);
</script>
</body>
</html>