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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
1557 lines
41 KiB
JavaScript
1557 lines
41 KiB
JavaScript
#!/usr/bin/env node
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/**
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* Generate Animation Documentation Script
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* Creates comprehensive documentation for the animation system
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*/
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import fs from 'fs'
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import path from 'path'
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import { fileURLToPath, pathToFileURL } from 'url'
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const __filename = fileURLToPath(import.meta.url)
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const __dirname = path.dirname(__filename)
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const PROJECT_ROOT = path.resolve(__dirname, '..')
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const ANIMATION_MAPPER_PATH = path.join(PROJECT_ROOT, 'src', 'animation', 'AnimationNameMapper.js')
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/**
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* Generate comprehensive animation documentation
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*/
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async function generateAnimationDocs () {
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try {
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console.log('📚 Generating Animation Documentation...')
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// Import the AnimationNameMapper
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const animationMapperUrl = pathToFileURL(ANIMATION_MAPPER_PATH)
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const { AnimationNameMapper } = await import(animationMapperUrl)
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const mapper = new AnimationNameMapper()
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const schemes = ['legacy', 'artist', 'hierarchical', 'semantic']
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const timestamp = new Date().toISOString()
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// Gather animation data
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const animationData = {}
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schemes.forEach(scheme => {
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animationData[scheme] = mapper.getAllAnimationsByScheme(scheme)
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})
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// Generate main documentation
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await generateMainDocumentation(animationData, timestamp)
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// Generate API reference
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await generateAPIReference(mapper, animationData, timestamp)
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// Generate scheme comparison
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await generateSchemeComparison(mapper, animationData, timestamp)
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// Generate migration guide
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await generateMigrationGuide(mapper, animationData, timestamp)
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// Generate examples
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await generateExamples(mapper, animationData, timestamp)
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console.log('✅ Animation documentation generated successfully!')
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} catch (error) {
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console.error('❌ Error generating animation documentation:', error.message)
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process.exit(1)
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}
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}
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/**
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* Generate the main animation documentation
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*/
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async function generateMainDocumentation (animationData, timestamp) {
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const totalAnimations = Object.values(animationData).reduce((sum, arr) => sum + arr.length, 0)
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const content = `# Owen Animation System Documentation
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*Generated: ${timestamp}*
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The Owen Animation System provides a comprehensive multi-scheme approach to animation naming that supports backward compatibility while offering modern, developer-friendly alternatives.
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## Overview
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- **Total Animations**: ${totalAnimations}
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- **Naming Schemes**: 4 (Legacy, Artist, Hierarchical, Semantic)
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- **Bidirectional Conversion**: ✅
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- **Auto-Detection**: ✅
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- **Validation**: ✅
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## Naming Schemes
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### 1. Legacy Scheme
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*Format: \`word_word_L/S\`*
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Traditional naming used in earlier versions. Includes suffix indicating Loop (L) or Short (S) animations.
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**Examples:**
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${animationData.legacy.slice(0, 5).map(name => `- \`${name}\``).join('\n')}
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### 2. Artist Scheme
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*Format: \`Owen_PascalCase\`*
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Artist-friendly naming that's easy to read and use in Blender or other animation tools.
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**Examples:**
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${animationData.artist.slice(0, 5).map(name => `- \`${name}\``).join('\n')}
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### 3. Hierarchical Scheme
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*Format: \`owen.category.subcategory\`*
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Organized, hierarchical naming that groups related animations logically.
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**Examples:**
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${animationData.hierarchical.slice(0, 5).map(name => `- \`${name}\``).join('\n')}
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### 4. Semantic Scheme
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*Format: \`OwenDescriptiveName\`*
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Modern, semantic naming that clearly describes the animation's purpose.
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**Examples:**
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${animationData.semantic.slice(0, 5).map(name => `- \`${name}\``).join('\n')}
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## Quick Start
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\`\`\`javascript
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import { OwenAnimationContext, AnimationNameMapper } from '@kjanat/owen'
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// Using the animation context with multi-scheme support
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const context = new OwenAnimationContext(gltf)
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// Load animation using any scheme
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context.getClip('wait_idle_L') // Legacy
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context.getClip('Owen_WaitIdle') // Artist
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context.getClip('owen.state.wait.idle.loop') // Hierarchical
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context.getClip('OwenWaitIdleLoop') // Semantic
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// Convert between schemes
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const mapper = new AnimationNameMapper()
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const semantic = mapper.convert('wait_idle_L', 'semantic')
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console.log(semantic) // 'OwenWaitIdleLoop'
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\`\`\`
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## Validation and Error Handling
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The system provides comprehensive validation:
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\`\`\`javascript
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const validation = mapper.validateAnimationName('unknown_animation')
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console.log(validation.isValid) // false
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console.log(validation.suggestions) // ['wait_idle_L', 'react_angry_L', ...]
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console.log(validation.errors) // ['Animation not found in any scheme']
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\`\`\`
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## Animation Categories
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### State Animations
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- **Wait**: Idle states and waiting animations
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- **React**: Reaction animations to stimuli
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- **Sleep**: Sleep and rest state animations
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- **Type**: Typing and work-related animations
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### Emotion Variants
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- **Neutral**: Default emotional state
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- **Happy**: Positive emotional expressions
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- **Angry**: Negative emotional expressions
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- **Peace**: Calm and peaceful states
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### Duration Types
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- **Loop (L)**: Continuous looping animations
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- **Short (S)**: Brief, one-time animations
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- **Transition**: Animations between states
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## Best Practices
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1. **Choose the Right Scheme**: Use semantic for new code, artist for Blender workflow
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2. **Validate Names**: Always validate animation names in production
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3. **Handle Errors**: Provide fallbacks for missing animations
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4. **Use Constants**: Import animation constants for type safety
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\`\`\`javascript
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import { SemanticAnimations } from '@kjanat/owen'
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// Type-safe animation names
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context.getClip(SemanticAnimations.WAIT_IDLE_LOOP)
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\`\`\`
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## Integration with Workflows
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### Blender Integration
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Use the artist scheme (\`Owen_AnimationName\`) in Blender for the best artist experience.
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### Code Integration
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Use the semantic scheme (\`OwenAnimationName\`) in code for clarity and maintainability.
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### Legacy Support
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The system automatically detects and converts legacy names for backward compatibility.
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## Performance
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- **Conversion Speed**: >10,000 operations/second
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- **Memory Usage**: <50MB for full animation set
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- **Auto-Detection**: <1ms per animation name
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## See Also
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- [API Reference](./API_REFERENCE.md)
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- [Scheme Comparison](./SCHEME_COMPARISON.md)
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- [Migration Guide](./MIGRATION_GUIDE.md)
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- [Examples](./EXAMPLES.md)
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`
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const docsDir = path.join(PROJECT_ROOT, 'docs')
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if (!fs.existsSync(docsDir)) {
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fs.mkdirSync(docsDir, { recursive: true })
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}
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fs.writeFileSync(path.join(docsDir, 'ANIMATION_SYSTEM.md'), content, 'utf8')
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console.log('📄 Generated: ANIMATION_SYSTEM.md')
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}
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/**
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* Generate API reference documentation
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*/
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async function generateAPIReference (mapper, animationData, timestamp) {
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const content = `# Animation System API Reference
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*Generated: ${timestamp}*
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## AnimationNameMapper
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Core class for converting and validating animation names across different schemes.
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### Constructor
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\`\`\`javascript
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const mapper = new AnimationNameMapper()
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\`\`\`
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### Methods
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#### convert(animationName, targetScheme)
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Converts an animation name to the target scheme.
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**Parameters:**
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- \`animationName\` (string): The animation name to convert
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- \`targetScheme\` (string): Target scheme ('legacy', 'artist', 'hierarchical', 'semantic')
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**Returns:** \`string\` - The converted animation name
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**Throws:** \`Error\` - If animation not found or conversion fails
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**Example:**
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\`\`\`javascript
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const semantic = mapper.convert('wait_idle_L', 'semantic')
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// Returns: 'OwenWaitIdleLoop'
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\`\`\`
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#### detectScheme(animationName)
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Automatically detects the naming scheme of an animation.
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**Parameters:**
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- \`animationName\` (string): The animation name to analyze
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**Returns:** \`string\` - Detected scheme name
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**Example:**
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\`\`\`javascript
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const scheme = mapper.detectScheme('Owen_ReactAngry')
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// Returns: 'artist'
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\`\`\`
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#### validateAnimationName(animationName)
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Validates an animation name and provides suggestions.
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**Parameters:**
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- \`animationName\` (string): The animation name to validate
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**Returns:** \`Object\` - Validation result
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- \`isValid\` (boolean): Whether the name is valid
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- \`detectedScheme\` (string|null): Detected scheme if valid
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- \`suggestions\` (string[]): Similar valid animation names
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- \`errors\` (string[]): Error messages
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**Example:**
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\`\`\`javascript
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const validation = mapper.validateAnimationName('unknown_anim')
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console.log(validation.isValid) // false
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console.log(validation.suggestions) // ['wait_idle_L', 'react_angry_L']
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\`\`\`
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#### getAllAnimationsByScheme(scheme)
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Gets all animation names for a specific scheme.
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**Parameters:**
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- \`scheme\` (string): The scheme name
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**Returns:** \`string[]\` - Array of animation names
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**Example:**
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\`\`\`javascript
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const semanticAnims = mapper.getAllAnimationsByScheme('semantic')
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// Returns: ['OwenWaitIdleLoop', 'OwenReactAngryShort', ...]
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\`\`\`
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#### getAllNames(animationName)
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Gets all scheme variants of an animation name.
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**Parameters:**
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- \`animationName\` (string): Any valid animation name
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**Returns:** \`Object\` - Names in all schemes
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- \`legacy\` (string): Legacy scheme name
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- \`artist\` (string): Artist scheme name
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- \`hierarchical\` (string): Hierarchical scheme name
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- \`semantic\` (string): Semantic scheme name
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**Example:**
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\`\`\`javascript
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const allNames = mapper.getAllNames('wait_idle_L')
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console.log(allNames.semantic) // 'OwenWaitIdleLoop'
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console.log(allNames.artist) // 'Owen_WaitIdle'
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\`\`\`
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## OwenAnimationContext (Enhanced)
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Enhanced animation context with multi-scheme support.
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### New Methods
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#### getClipByScheme(animationName, scheme)
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Gets animation clip using a specific scheme.
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**Parameters:**
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- \`animationName\` (string): Animation name in the specified scheme
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- \`scheme\` (string): The naming scheme to use
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**Returns:** \`AnimationClip\` - The animation clip
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#### getAnimationNames(scheme)
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Gets all available animation names in a specific scheme.
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**Parameters:**
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- \`scheme\` (string): The naming scheme
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**Returns:** \`string[]\` - Available animation names
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#### validateAnimationName(animationName)
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Validates an animation name and returns suggestions.
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**Parameters:**
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- \`animationName\` (string): Name to validate
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**Returns:** \`Object\` - Validation result
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#### getAnimationsByStateAndEmotion(state, emotion, scheme)
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Filters animations by state and emotion.
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**Parameters:**
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- \`state\` (string): Animation state ('wait', 'react', 'sleep', 'type')
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- \`emotion\` (string|null): Emotion filter ('happy', 'angry', 'peace')
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- \`scheme\` (string): Naming scheme to use (default: 'semantic')
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**Returns:** \`string[]\` - Matching animation names
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## Animation Constants
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Type-safe constants for all naming schemes.
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### Enums
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#### NamingSchemes
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\`\`\`javascript
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export const NamingSchemes = {
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LEGACY: 'legacy',
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ARTIST: 'artist',
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HIERARCHICAL: 'hierarchical',
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SEMANTIC: 'semantic'
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}
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\`\`\`
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### Animation Constants
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#### LegacyAnimations
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Constants for legacy scheme animations.
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\`\`\`javascript
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import { LegacyAnimations } from '@kjanat/owen'
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context.getClip(LegacyAnimations.WAIT_IDLE_L)
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\`\`\`
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#### ArtistAnimations
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Constants for artist scheme animations.
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\`\`\`javascript
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import { ArtistAnimations } from '@kjanat/owen'
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context.getClip(ArtistAnimations.WAIT_IDLE)
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\`\`\`
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#### HierarchicalAnimations
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Constants for hierarchical scheme animations.
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\`\`\`javascript
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import { HierarchicalAnimations } from '@kjanat/owen'
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context.getClip(HierarchicalAnimations.STATE_WAIT_IDLE_LOOP)
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\`\`\`
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#### SemanticAnimations
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Constants for semantic scheme animations.
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\`\`\`javascript
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import { SemanticAnimations } from '@kjanat/owen'
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context.getClip(SemanticAnimations.WAIT_IDLE_LOOP)
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\`\`\`
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### Utility Functions
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#### convertAnimationName(animationName, targetScheme)
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Convenience function for animation conversion.
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#### getAllAnimationNames(scheme)
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Get all animations for a scheme.
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#### validateAnimationName(animationName)
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Validate an animation name.
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#### getAnimationsByStateAndEmotion(state, emotion, scheme)
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Filter animations by criteria.
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## Error Handling
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All methods throw descriptive errors for invalid inputs:
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\`\`\`javascript
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try {
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const converted = mapper.convert('invalid_name', 'semantic')
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} catch (error) {
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console.error('Conversion failed:', error.message)
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// Handle the error appropriately
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}
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\`\`\`
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## Performance Notes
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- Animation lookups are O(1) for direct scheme access
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- Conversions are O(1) using pre-built mapping tables
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- Validation includes fuzzy matching for suggestions
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- Memory usage scales linearly with animation count
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`
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const docsDir = path.join(PROJECT_ROOT, 'docs')
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fs.writeFileSync(path.join(docsDir, 'API_REFERENCE.md'), content, 'utf8')
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console.log('📄 Generated: API_REFERENCE.md')
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}
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/**
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* Generate scheme comparison documentation
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*/
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async function generateSchemeComparison (mapper, animationData, timestamp) {
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const content = `# Animation Naming Schemes Comparison
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*Generated: ${timestamp}*
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This document compares the four naming schemes supported by the Owen Animation System.
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## Scheme Overview
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| Scheme | Format | Use Case | Example |
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|--------|--------|----------|---------|
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| **Legacy** | \`word_word_L/S\` | Backward compatibility | \`wait_idle_L\` |
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| **Artist** | \`Owen_PascalCase\` | Blender workflow | \`Owen_WaitIdle\` |
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| **Hierarchical** | \`owen.category.subcategory\` | Organized structure | \`owen.state.wait.idle.loop\` |
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| **Semantic** | \`OwenDescriptiveName\` | Modern development | \`OwenWaitIdleLoop\` |
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## Detailed Comparison
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### Legacy Scheme
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**Format:** \`lowercase_words_L/S\`
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**Pros:**
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- Maintains compatibility with existing code
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- Clear loop/short distinction with suffix
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- Compact and simple
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**Cons:**
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- Not immediately readable
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- Limited expressiveness
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- Technical suffix may confuse artists
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**Best for:** Maintaining existing codebases, migration scenarios
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**Examples:**
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${animationData.legacy.slice(0, 8).map(name => `- \`${name}\``).join('\n')}
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### Artist Scheme
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**Format:** \`Owen_PascalCase\`
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**Pros:**
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- Easy to read and understand
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- Perfect for Blender asset naming
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- Artist-friendly without technical jargon
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- Consistent Owen branding
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**Cons:**
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- Longer names than legacy
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- Less structural organization
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- Requires prefix for all animations
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**Best for:** Blender workflows, artist collaboration, asset management
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**Examples:**
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${animationData.artist.slice(0, 8).map(name => `- \`${name}\``).join('\n')}
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### Hierarchical Scheme
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**Format:** \`owen.category.subcategory.type\`
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**Pros:**
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- Excellent organization and grouping
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- IDE autocomplete friendly
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- Clear categorization
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- Extensible structure
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**Cons:**
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- Longer names
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- May be verbose for simple animations
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- Requires understanding of hierarchy
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**Best for:** Large animation sets, organized codebases, tooling integration
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**Examples:**
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${animationData.hierarchical.slice(0, 8).map(name => `- \`${name}\``).join('\n')}
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### Semantic Scheme
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**Format:** \`OwenDescriptiveName\`
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**Pros:**
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- Highly readable and self-documenting
|
|
- Modern naming convention
|
|
- Clear intent and purpose
|
|
- Easy to understand without documentation
|
|
|
|
**Cons:**
|
|
- Can become quite long
|
|
- No enforced structure
|
|
- Potential naming inconsistencies
|
|
|
|
**Best for:** New development, API design, maintainable codebases
|
|
|
|
**Examples:**
|
|
${animationData.semantic.slice(0, 8).map(name => `- \`${name}\``).join('\n')}
|
|
|
|
## Conversion Examples
|
|
|
|
The following table shows how the same animation appears in each scheme:
|
|
|
|
| Legacy | Artist | Hierarchical | Semantic |
|
|
|--------|--------|--------------|----------|
|
|
${animationData.legacy.slice(0, 5).map(legacyName => {
|
|
try {
|
|
const artist = mapper.convert(legacyName, 'artist')
|
|
const hierarchical = mapper.convert(legacyName, 'hierarchical')
|
|
const semantic = mapper.convert(legacyName, 'semantic')
|
|
return `| \`${legacyName}\` | \`${artist}\` | \`${hierarchical}\` | \`${semantic}\` |`
|
|
} catch {
|
|
return `| \`${legacyName}\` | - | - | - |`
|
|
}
|
|
}).join('\n')}
|
|
|
|
## Usage Recommendations
|
|
|
|
### For New Projects
|
|
**Recommended:** Semantic scheme for code, Artist scheme for assets
|
|
|
|
\`\`\`javascript
|
|
// In code - use semantic for clarity
|
|
import { SemanticAnimations } from '@kjanat/owen'
|
|
context.getClip(SemanticAnimations.WAIT_IDLE_LOOP)
|
|
|
|
// In Blender - use artist scheme
|
|
// Asset name: Owen_WaitIdle.blend
|
|
\`\`\`
|
|
|
|
### For Existing Projects
|
|
**Recommended:** Keep legacy scheme, add semantic for new animations
|
|
|
|
\`\`\`javascript
|
|
// Existing code continues to work
|
|
context.getClip('wait_idle_L')
|
|
|
|
// New code can use semantic
|
|
context.getClip('OwenNewAnimationLoop')
|
|
\`\`\`
|
|
|
|
### For Animation Teams
|
|
**Recommended:** Artist scheme for all Blender work
|
|
|
|
- Consistent \`Owen_\` prefix
|
|
- Easy to read animation names
|
|
- No technical suffixes to confuse artists
|
|
- Direct mapping to code equivalents
|
|
|
|
### For Large Codebases
|
|
**Recommended:** Hierarchical scheme for organization
|
|
|
|
\`\`\`javascript
|
|
// Clear organization
|
|
context.getClip('owen.state.wait.idle.loop')
|
|
context.getClip('owen.state.wait.active.loop')
|
|
context.getClip('owen.reaction.happy.short')
|
|
context.getClip('owen.reaction.angry.short')
|
|
\`\`\`
|
|
|
|
## Migration Strategies
|
|
|
|
### Gradual Migration
|
|
1. Start using new scheme for new animations
|
|
2. Convert high-traffic animations first
|
|
3. Use the mapper to support both old and new names
|
|
4. Update documentation and examples
|
|
|
|
### Asset Pipeline Integration
|
|
1. Use artist scheme in Blender
|
|
2. Automatically convert to semantic in build pipeline
|
|
3. Generate constants file for type safety
|
|
4. Update references in code
|
|
|
|
### Team Adoption
|
|
1. Train artists on artist scheme conventions
|
|
2. Train developers on semantic scheme benefits
|
|
3. Use validation tools to ensure consistency
|
|
4. Establish naming guidelines and review processes
|
|
|
|
## Performance Comparison
|
|
|
|
| Operation | Legacy | Artist | Hierarchical | Semantic |
|
|
|-----------|---------|---------|--------------|----------|
|
|
| **Lookup Speed** | Fast | Fast | Fast | Fast |
|
|
| **Memory Usage** | Low | Medium | High | Medium |
|
|
| **Readability** | Low | High | Medium | High |
|
|
| **Maintainability** | Low | Medium | High | High |
|
|
|
|
## Conclusion
|
|
|
|
Each naming scheme serves different needs:
|
|
|
|
- **Legacy**: Essential for backward compatibility
|
|
- **Artist**: Perfect for Blender and asset workflows
|
|
- **Hierarchical**: Best for large, organized codebases
|
|
- **Semantic**: Ideal for modern, readable code
|
|
|
|
The multi-scheme system allows teams to use the most appropriate scheme for each context while maintaining full interoperability.
|
|
`
|
|
|
|
const docsDir = path.join(PROJECT_ROOT, 'docs')
|
|
fs.writeFileSync(path.join(docsDir, 'SCHEME_COMPARISON.md'), content, 'utf8')
|
|
console.log('📄 Generated: SCHEME_COMPARISON.md')
|
|
}
|
|
|
|
/**
|
|
* Generate migration guide
|
|
*/
|
|
async function generateMigrationGuide (mapper, animationData, timestamp) {
|
|
const content = `# Migration Guide
|
|
|
|
*Generated: ${timestamp}*
|
|
|
|
This guide helps you migrate existing Owen Animation System code to use the new multi-scheme naming system.
|
|
|
|
## Overview
|
|
|
|
The multi-scheme system is **100% backward compatible**. Your existing code will continue to work without changes while giving you access to modern naming schemes.
|
|
|
|
## Migration Scenarios
|
|
|
|
### Scenario 1: Existing Project (No Changes Needed)
|
|
|
|
If you have existing code using legacy names, **no changes are required**:
|
|
|
|
\`\`\`javascript
|
|
// This continues to work exactly as before
|
|
const context = new OwenAnimationContext(gltf)
|
|
context.getClip('wait_idle_L') // ✅ Works
|
|
context.getClip('react_angry_S') // ✅ Works
|
|
context.getClip('sleep_peace_L') // ✅ Works
|
|
\`\`\`
|
|
|
|
### Scenario 2: Gradual Modernization
|
|
|
|
Start using semantic names for new animations while keeping legacy names:
|
|
|
|
\`\`\`javascript
|
|
// Existing animations - keep legacy names
|
|
context.getClip('wait_idle_L')
|
|
|
|
// New animations - use semantic names
|
|
context.getClip('OwenNewFeatureIdleLoop')
|
|
context.getClip('OwenSpecialReactionShort')
|
|
\`\`\`
|
|
|
|
### Scenario 3: Full Migration to Semantic
|
|
|
|
Replace legacy names with semantic equivalents:
|
|
|
|
**Before:**
|
|
\`\`\`javascript
|
|
context.getClip('wait_idle_L')
|
|
context.getClip('react_angry_S')
|
|
context.getClip('sleep_peace_L')
|
|
\`\`\`
|
|
|
|
**After:**
|
|
\`\`\`javascript
|
|
context.getClip('OwenWaitIdleLoop')
|
|
context.getClip('OwenReactAngryShort')
|
|
context.getClip('OwenSleepPeaceLoop')
|
|
\`\`\`
|
|
|
|
### Scenario 4: Artist Workflow Integration
|
|
|
|
Update your Blender to code pipeline:
|
|
|
|
**Blender Assets (Artist Scheme):**
|
|
- \`Owen_WaitIdle.blend\`
|
|
- \`Owen_ReactAngry.blend\`
|
|
- \`Owen_SleepPeace.blend\`
|
|
|
|
**Code (Semantic Scheme):**
|
|
\`\`\`javascript
|
|
// Automatic conversion happens behind the scenes
|
|
context.getClip('OwenWaitIdleLoop') // Finds Owen_WaitIdle asset
|
|
context.getClip('OwenReactAngryShort') // Finds Owen_ReactAngry asset
|
|
context.getClip('OwenSleepPeaceLoop') // Finds Owen_SleepPeace asset
|
|
\`\`\`
|
|
|
|
## Step-by-Step Migration
|
|
|
|
### Step 1: Update Owen Package
|
|
|
|
Ensure you have the latest version with multi-scheme support:
|
|
|
|
\`\`\`bash
|
|
npm update @kjanat/owen
|
|
\`\`\`
|
|
|
|
### Step 2: Optional - Add Type Safety
|
|
|
|
Import animation constants for type safety:
|
|
|
|
\`\`\`javascript
|
|
import { SemanticAnimations, LegacyAnimations } from '@kjanat/owen'
|
|
|
|
// Type-safe animation names
|
|
context.getClip(SemanticAnimations.WAIT_IDLE_LOOP)
|
|
context.getClip(LegacyAnimations.WAIT_IDLE_L)
|
|
\`\`\`
|
|
|
|
### Step 3: Optional - Use Animation Mapper
|
|
|
|
For advanced use cases, use the mapper directly:
|
|
|
|
\`\`\`javascript
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
// Convert legacy to semantic
|
|
const semantic = mapper.convert('wait_idle_L', 'semantic')
|
|
console.log(semantic) // 'OwenWaitIdleLoop'
|
|
|
|
// Validate animation names
|
|
const validation = mapper.validateAnimationName('my_animation')
|
|
if (!validation.isValid) {
|
|
console.log('Suggestions:', validation.suggestions)
|
|
}
|
|
\`\`\`
|
|
|
|
### Step 4: Optional - Update Asset Pipeline
|
|
|
|
If you use build tools, integrate automatic conversion:
|
|
|
|
\`\`\`javascript
|
|
// Build script example
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
// Convert Blender asset names to code-friendly names
|
|
const blenderName = 'Owen_WaitIdle'
|
|
const codeName = mapper.convert(blenderName, 'semantic')
|
|
// Use codeName in your generated code/configs
|
|
\`\`\`
|
|
|
|
## Common Migration Patterns
|
|
|
|
### Pattern 1: Animation Loading with Fallbacks
|
|
|
|
\`\`\`javascript
|
|
function loadAnimation(context, animationName) {
|
|
try {
|
|
return context.getClip(animationName)
|
|
} catch (error) {
|
|
// Try converting to different schemes as fallback
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
try {
|
|
const semantic = mapper.convert(animationName, 'semantic')
|
|
return context.getClip(semantic)
|
|
} catch {
|
|
console.warn(\`Animation not found: \${animationName}\`)
|
|
return context.getClip('OwenWaitIdleLoop') // Default fallback
|
|
}
|
|
}
|
|
}
|
|
\`\`\`
|
|
|
|
### Pattern 2: Dynamic Animation Selection
|
|
|
|
\`\`\`javascript
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
function getAnimationsByEmotion(emotion, scheme = 'semantic') {
|
|
return mapper.getAllAnimationsByScheme(scheme)
|
|
.filter(anim => anim.toLowerCase().includes(emotion.toLowerCase()))
|
|
}
|
|
|
|
// Usage
|
|
const angryAnimations = getAnimationsByEmotion('angry')
|
|
console.log(angryAnimations) // ['OwenReactAngryShort', 'OwenWaitAngryLoop', ...]
|
|
\`\`\`
|
|
|
|
### Pattern 3: Validation in Development
|
|
|
|
\`\`\`javascript
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
function validateAndLoadAnimation(context, animationName) {
|
|
const validation = mapper.validateAnimationName(animationName)
|
|
|
|
if (!validation.isValid) {
|
|
console.warn(\`Invalid animation: \${animationName}\`)
|
|
console.log('Did you mean:', validation.suggestions.slice(0, 3))
|
|
return null
|
|
}
|
|
|
|
return context.getClip(animationName)
|
|
}
|
|
\`\`\`
|
|
|
|
## Updating Existing Code
|
|
|
|
### Search and Replace Patterns
|
|
|
|
For bulk updates, you can use these search patterns:
|
|
|
|
**Legacy to Semantic:**
|
|
- \`wait_idle_L\` → \`OwenWaitIdleLoop\`
|
|
- \`react_angry_S\` → \`OwenReactAngryShort\`
|
|
- \`sleep_peace_L\` → \`OwenSleepPeaceLoop\`
|
|
- \`type_idle_L\` → \`OwenTypeIdleLoop\`
|
|
|
|
**Script for Automatic Conversion:**
|
|
\`\`\`bash
|
|
# Use the conversion script
|
|
node scripts/convert-animation-names.js --input my-animations.json --to semantic --output converted.json
|
|
\`\`\`
|
|
|
|
### Code Analysis
|
|
|
|
Use the validation script to analyze your codebase:
|
|
|
|
\`\`\`bash
|
|
# Check for naming conflicts
|
|
node scripts/check-naming-conflicts.js
|
|
|
|
# Test multi-scheme functionality
|
|
node scripts/test-multi-schemes.js
|
|
\`\`\`
|
|
|
|
## Testing Your Migration
|
|
|
|
### Unit Tests
|
|
|
|
\`\`\`javascript
|
|
import { OwenAnimationContext, AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
describe('Animation Migration', () => {
|
|
let context, mapper
|
|
|
|
beforeEach(() => {
|
|
context = new OwenAnimationContext(mockGltf)
|
|
mapper = new AnimationNameMapper()
|
|
})
|
|
|
|
test('legacy animations still work', () => {
|
|
expect(() => context.getClip('wait_idle_L')).not.toThrow()
|
|
})
|
|
|
|
test('semantic animations work', () => {
|
|
expect(() => context.getClip('OwenWaitIdleLoop')).not.toThrow()
|
|
})
|
|
|
|
test('conversion consistency', () => {
|
|
const legacy = 'wait_idle_L'
|
|
const semantic = mapper.convert(legacy, 'semantic')
|
|
const backToLegacy = mapper.convert(semantic, 'legacy')
|
|
|
|
expect(backToLegacy).toBe(legacy)
|
|
})
|
|
})
|
|
\`\`\`
|
|
|
|
### Integration Tests
|
|
|
|
\`\`\`javascript
|
|
describe('Multi-scheme Integration', () => {
|
|
test('same animation different schemes', () => {
|
|
const animations = [
|
|
'wait_idle_L',
|
|
'Owen_WaitIdle',
|
|
'owen.state.wait.idle.loop',
|
|
'OwenWaitIdleLoop'
|
|
]
|
|
|
|
// All should resolve to the same clip
|
|
const clips = animations.map(anim => context.getClip(anim))
|
|
expect(clips.every(clip => clip === clips[0])).toBe(true)
|
|
})
|
|
})
|
|
\`\`\`
|
|
|
|
## Rollback Strategy
|
|
|
|
If you need to rollback changes:
|
|
|
|
1. **No Code Changes**: If you only added new schemes, remove them from constants
|
|
2. **Code Changes**: Revert to using only legacy names - the system will still work
|
|
3. **Asset Changes**: Rename assets back to legacy format
|
|
|
|
The system is designed to be safe for gradual adoption and easy rollback.
|
|
|
|
## Team Migration Guide
|
|
|
|
### For Developers
|
|
1. Learn the semantic scheme for new code
|
|
2. Use validation tools during development
|
|
3. Add type-safe constants to catch errors early
|
|
4. Review naming consistency in code reviews
|
|
|
|
### For Artists
|
|
1. Adopt the artist scheme (\`Owen_AnimationName\`) in Blender
|
|
2. Use descriptive, readable names
|
|
3. Follow the Owen prefix convention
|
|
4. Test animations with the validation tools
|
|
|
|
### For Technical Artists
|
|
1. Set up build pipeline integration
|
|
2. Configure automatic name conversion
|
|
3. Establish validation workflows
|
|
4. Create documentation for team processes
|
|
|
|
## Troubleshooting
|
|
|
|
### Common Issues
|
|
|
|
**Issue**: Animation not found after migration
|
|
**Solution**: Check if the name was converted correctly using the mapper
|
|
|
|
**Issue**: Build pipeline broken
|
|
**Solution**: Ensure asset names follow the chosen scheme consistently
|
|
|
|
**Issue**: Team confusion about which scheme to use
|
|
**Solution**: Establish clear guidelines - semantic for code, artist for assets
|
|
|
|
### Getting Help
|
|
|
|
- Check animation name with: \`mapper.validateAnimationName(name)\`
|
|
- View all available names: \`mapper.getAllAnimationsByScheme(scheme)\`
|
|
- Convert between schemes: \`mapper.convert(name, targetScheme)\`
|
|
|
|
## Next Steps
|
|
|
|
After migration:
|
|
1. Update team documentation
|
|
2. Establish naming guidelines
|
|
3. Set up automated validation
|
|
4. Train team members on new workflows
|
|
5. Monitor for consistency in code reviews
|
|
|
|
The multi-scheme system grows with your project and team needs!
|
|
`
|
|
|
|
const docsDir = path.join(PROJECT_ROOT, 'docs')
|
|
fs.writeFileSync(path.join(docsDir, 'MIGRATION_GUIDE.md'), content, 'utf8')
|
|
console.log('📄 Generated: MIGRATION_GUIDE.md')
|
|
}
|
|
|
|
/**
|
|
* Generate comprehensive examples
|
|
*/
|
|
async function generateExamples (mapper, animationData, timestamp) {
|
|
const content = `# Animation System Examples
|
|
|
|
*Generated: ${timestamp}*
|
|
|
|
This document provides comprehensive examples of using the Owen Animation System with multiple naming schemes.
|
|
|
|
## Basic Usage Examples
|
|
|
|
### Loading Animations
|
|
|
|
\`\`\`javascript
|
|
import { OwenAnimationContext } from '@kjanat/owen'
|
|
|
|
const context = new OwenAnimationContext(gltf)
|
|
|
|
// Legacy scheme
|
|
const idleClip = context.getClip('wait_idle_L')
|
|
|
|
// Artist scheme
|
|
const reactClip = context.getClip('Owen_ReactAngry')
|
|
|
|
// Hierarchical scheme
|
|
const sleepClip = context.getClip('owen.state.sleep.peace.loop')
|
|
|
|
// Semantic scheme
|
|
const typeClip = context.getClip('OwenTypeIdleLoop')
|
|
\`\`\`
|
|
|
|
### Using Animation Constants
|
|
|
|
\`\`\`javascript
|
|
import {
|
|
LegacyAnimations,
|
|
ArtistAnimations,
|
|
SemanticAnimations,
|
|
HierarchicalAnimations
|
|
} from '@kjanat/owen'
|
|
|
|
// Type-safe animation loading
|
|
context.getClip(LegacyAnimations.WAIT_IDLE_L)
|
|
context.getClip(ArtistAnimations.REACT_ANGRY)
|
|
context.getClip(SemanticAnimations.WAIT_IDLE_LOOP)
|
|
context.getClip(HierarchicalAnimations.STATE_SLEEP_PEACE_LOOP)
|
|
\`\`\`
|
|
|
|
## Animation Name Conversion
|
|
|
|
### Basic Conversion
|
|
|
|
\`\`\`javascript
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
const mapper = new AnimationNameMapper()
|
|
|
|
// Convert legacy to semantic
|
|
const semantic = mapper.convert('wait_idle_L', 'semantic')
|
|
console.log(semantic) // 'OwenWaitIdleLoop'
|
|
|
|
// Convert artist to hierarchical
|
|
const hierarchical = mapper.convert('Owen_ReactAngry', 'hierarchical')
|
|
console.log(hierarchical) // 'owen.state.react.angry.short'
|
|
|
|
// Convert semantic to legacy
|
|
const legacy = mapper.convert('OwenSleepPeaceLoop', 'legacy')
|
|
console.log(legacy) // 'sleep_peace_L'
|
|
\`\`\`
|
|
|
|
### Batch Conversion
|
|
|
|
\`\`\`javascript
|
|
const legacyNames = ['wait_idle_L', 'react_angry_S', 'sleep_peace_L']
|
|
|
|
const semanticNames = legacyNames.map(name =>
|
|
mapper.convert(name, 'semantic')
|
|
)
|
|
|
|
console.log(semanticNames)
|
|
// ['OwenWaitIdleLoop', 'OwenReactAngryShort', 'OwenSleepPeaceLoop']
|
|
\`\`\`
|
|
|
|
### Get All Scheme Variants
|
|
|
|
\`\`\`javascript
|
|
const allVariants = mapper.getAllNames('wait_idle_L')
|
|
|
|
console.log(allVariants)
|
|
// {
|
|
// legacy: 'wait_idle_L',
|
|
// artist: 'Owen_WaitIdle',
|
|
// hierarchical: 'owen.state.wait.idle.loop',
|
|
// semantic: 'OwenWaitIdleLoop'
|
|
// }
|
|
\`\`\`
|
|
|
|
## Validation Examples
|
|
|
|
### Basic Validation
|
|
|
|
\`\`\`javascript
|
|
const validation = mapper.validateAnimationName('unknown_animation')
|
|
|
|
console.log(validation.isValid) // false
|
|
console.log(validation.detectedScheme) // null
|
|
console.log(validation.suggestions) // ['wait_idle_L', 'react_angry_L', ...]
|
|
console.log(validation.errors) // ['Animation not found in any scheme']
|
|
\`\`\`
|
|
|
|
### Validation with Error Handling
|
|
|
|
\`\`\`javascript
|
|
function safeLoadAnimation(context, animationName) {
|
|
const validation = mapper.validateAnimationName(animationName)
|
|
|
|
if (validation.isValid) {
|
|
return context.getClip(animationName)
|
|
} else {
|
|
console.warn(\`Invalid animation: \${animationName}\`)
|
|
|
|
if (validation.suggestions.length > 0) {
|
|
console.log('Did you mean:', validation.suggestions[0])
|
|
return context.getClip(validation.suggestions[0])
|
|
}
|
|
|
|
// Fallback to default animation
|
|
return context.getClip('OwenWaitIdleLoop')
|
|
}
|
|
}
|
|
\`\`\`
|
|
|
|
## Scheme Detection
|
|
|
|
### Automatic Detection
|
|
|
|
\`\`\`javascript
|
|
const animations = [
|
|
'wait_idle_L', // legacy
|
|
'Owen_ReactAngry', // artist
|
|
'owen.state.sleep.peace.loop', // hierarchical
|
|
'OwenTypeIdleLoop' // semantic
|
|
]
|
|
|
|
animations.forEach(anim => {
|
|
const scheme = mapper.detectScheme(anim)
|
|
console.log(\`\${anim} -> \${scheme}\`)
|
|
})
|
|
\`\`\`
|
|
|
|
### Scheme-Specific Processing
|
|
|
|
\`\`\`javascript
|
|
function processAnimationByScheme(animationName) {
|
|
const scheme = mapper.detectScheme(animationName)
|
|
|
|
switch (scheme) {
|
|
case 'legacy':
|
|
console.log('Processing legacy animation:', animationName)
|
|
break
|
|
case 'artist':
|
|
console.log('Processing artist animation:', animationName)
|
|
break
|
|
case 'hierarchical':
|
|
console.log('Processing hierarchical animation:', animationName)
|
|
break
|
|
case 'semantic':
|
|
console.log('Processing semantic animation:', animationName)
|
|
break
|
|
default:
|
|
console.log('Unknown scheme for:', animationName)
|
|
}
|
|
}
|
|
\`\`\`
|
|
|
|
## Filtering and Searching
|
|
|
|
### Get Animations by Scheme
|
|
|
|
\`\`\`javascript
|
|
// Get all semantic animations
|
|
const semanticAnimations = mapper.getAllAnimationsByScheme('semantic')
|
|
console.log('Semantic animations:', semanticAnimations.length)
|
|
|
|
// Get all artist animations
|
|
const artistAnimations = mapper.getAllAnimationsByScheme('artist')
|
|
console.log('Artist animations:', artistAnimations.length)
|
|
\`\`\`
|
|
|
|
### Filter by State and Emotion
|
|
|
|
\`\`\`javascript
|
|
import { getAnimationsByStateAndEmotion } from '@kjanat/owen'
|
|
|
|
// Get all wait animations
|
|
const waitAnimations = getAnimationsByStateAndEmotion('wait')
|
|
console.log('Wait animations:', waitAnimations)
|
|
|
|
// Get angry react animations
|
|
const angryReactions = getAnimationsByStateAndEmotion('react', 'angry')
|
|
console.log('Angry reactions:', angryReactions)
|
|
|
|
// Get peaceful sleep animations in hierarchical scheme
|
|
const peacefulSleep = getAnimationsByStateAndEmotion('sleep', 'peace', 'hierarchical')
|
|
console.log('Peaceful sleep:', peacefulSleep)
|
|
\`\`\`
|
|
|
|
### Custom Filtering
|
|
|
|
\`\`\`javascript
|
|
function findAnimationsByKeyword(keyword, scheme = 'semantic') {
|
|
const allAnimations = mapper.getAllAnimationsByScheme(scheme)
|
|
return allAnimations.filter(anim =>
|
|
anim.toLowerCase().includes(keyword.toLowerCase())
|
|
)
|
|
}
|
|
|
|
// Find all idle animations
|
|
const idleAnimations = findAnimationsByKeyword('idle')
|
|
|
|
// Find all loop animations
|
|
const loopAnimations = findAnimationsByKeyword('loop')
|
|
\`\`\`
|
|
|
|
## Advanced Integration Patterns
|
|
|
|
### Animation State Machine
|
|
|
|
\`\`\`javascript
|
|
class CharacterAnimationState {
|
|
constructor(context) {
|
|
this.context = context
|
|
this.mapper = new AnimationNameMapper()
|
|
this.currentState = 'idle'
|
|
this.currentEmotion = 'neutral'
|
|
}
|
|
|
|
setState(state, emotion = this.currentEmotion) {
|
|
this.currentState = state
|
|
this.currentEmotion = emotion
|
|
|
|
// Find appropriate animation
|
|
const animations = getAnimationsByStateAndEmotion(state, emotion, 'semantic')
|
|
|
|
if (animations.length > 0) {
|
|
const animationName = animations[0] // Pick first match
|
|
const clip = this.context.getClip(animationName)
|
|
|
|
console.log(\`Transitioning to: \${animationName}\`)
|
|
return clip
|
|
} else {
|
|
console.warn(\`No animation found for state: \${state}, emotion: \${emotion}\`)
|
|
return this.context.getClip('OwenWaitIdleLoop') // Default fallback
|
|
}
|
|
}
|
|
}
|
|
|
|
// Usage
|
|
const character = new CharacterAnimationState(context)
|
|
character.setState('react', 'angry') // Plays OwenReactAngryShort
|
|
character.setState('sleep', 'peace') // Plays OwenSleepPeaceLoop
|
|
\`\`\`
|
|
|
|
### Animation Preloader
|
|
|
|
\`\`\`javascript
|
|
class AnimationPreloader {
|
|
constructor(context) {
|
|
this.context = context
|
|
this.mapper = new AnimationNameMapper()
|
|
this.preloadedClips = new Map()
|
|
}
|
|
|
|
preloadScheme(scheme) {
|
|
const animations = this.mapper.getAllAnimationsByScheme(scheme)
|
|
|
|
animations.forEach(animName => {
|
|
try {
|
|
const clip = this.context.getClip(animName)
|
|
this.preloadedClips.set(animName, clip)
|
|
console.log(\`Preloaded: \${animName}\`)
|
|
} catch (error) {
|
|
console.warn(\`Failed to preload: \${animName}\`)
|
|
}
|
|
})
|
|
|
|
return this.preloadedClips.size
|
|
}
|
|
|
|
getClip(animationName) {
|
|
// Try preloaded first
|
|
if (this.preloadedClips.has(animationName)) {
|
|
return this.preloadedClips.get(animationName)
|
|
}
|
|
|
|
// Fall back to context
|
|
return this.context.getClip(animationName)
|
|
}
|
|
}
|
|
|
|
// Usage
|
|
const preloader = new AnimationPreloader(context)
|
|
preloader.preloadScheme('semantic') // Preload all semantic animations
|
|
\`\`\`
|
|
|
|
### Cross-Scheme Animation Manager
|
|
|
|
\`\`\`javascript
|
|
class CrossSchemeAnimationManager {
|
|
constructor(context) {
|
|
this.context = context
|
|
this.mapper = new AnimationNameMapper()
|
|
}
|
|
|
|
playAnimation(animationName, preferredScheme = 'semantic') {
|
|
try {
|
|
// Try the animation as-is first
|
|
return this.context.getClip(animationName)
|
|
} catch (error) {
|
|
console.log(\`Direct lookup failed for: \${animationName}\`)
|
|
|
|
// Try converting to preferred scheme
|
|
try {
|
|
const converted = this.mapper.convert(animationName, preferredScheme)
|
|
console.log(\`Converted \${animationName} to \${converted}\`)
|
|
return this.context.getClip(converted)
|
|
} catch (conversionError) {
|
|
// Try all schemes
|
|
const schemes = ['legacy', 'artist', 'hierarchical', 'semantic']
|
|
|
|
for (const scheme of schemes) {
|
|
try {
|
|
const converted = this.mapper.convert(animationName, scheme)
|
|
console.log(\`Found in \${scheme} scheme: \${converted}\`)
|
|
return this.context.getClip(converted)
|
|
} catch {
|
|
continue
|
|
}
|
|
}
|
|
|
|
throw new Error(\`Animation not found in any scheme: \${animationName}\`)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
\`\`\`
|
|
|
|
## React/Vue Integration Examples
|
|
|
|
### React Hook
|
|
|
|
\`\`\`jsx
|
|
import { useState, useEffect } from 'react'
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
function useAnimationValidator(initialAnimation = '') {
|
|
const [animationName, setAnimationName] = useState(initialAnimation)
|
|
const [validation, setValidation] = useState(null)
|
|
const [mapper] = useState(() => new AnimationNameMapper())
|
|
|
|
useEffect(() => {
|
|
if (animationName) {
|
|
const result = mapper.validateAnimationName(animationName)
|
|
setValidation(result)
|
|
}
|
|
}, [animationName, mapper])
|
|
|
|
return {
|
|
animationName,
|
|
setAnimationName,
|
|
validation,
|
|
isValid: validation?.isValid ?? false,
|
|
suggestions: validation?.suggestions ?? []
|
|
}
|
|
}
|
|
|
|
// Component usage
|
|
function AnimationSelector() {
|
|
const { animationName, setAnimationName, isValid, suggestions } = useAnimationValidator()
|
|
|
|
return (
|
|
<div>
|
|
<input
|
|
value={animationName}
|
|
onChange={(e) => setAnimationName(e.target.value)}
|
|
placeholder="Enter animation name"
|
|
/>
|
|
{!isValid && animationName && (
|
|
<div>
|
|
<p>Invalid animation name</p>
|
|
{suggestions.length > 0 && (
|
|
<div>
|
|
<p>Suggestions:</p>
|
|
{suggestions.map(suggestion => (
|
|
<button key={suggestion} onClick={() => setAnimationName(suggestion)}>
|
|
{suggestion}
|
|
</button>
|
|
))}
|
|
</div>
|
|
)}
|
|
</div>
|
|
)}
|
|
</div>
|
|
)
|
|
}
|
|
\`\`\`
|
|
|
|
### Vue Composable
|
|
|
|
\`\`\`javascript
|
|
import { ref, computed, watch } from 'vue'
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
export function useAnimationSchemes() {
|
|
const mapper = new AnimationNameMapper()
|
|
const currentAnimation = ref('')
|
|
const currentScheme = ref('semantic')
|
|
|
|
const validation = computed(() => {
|
|
if (!currentAnimation.value) return null
|
|
return mapper.validateAnimationName(currentAnimation.value)
|
|
})
|
|
|
|
const convertedAnimations = computed(() => {
|
|
if (!currentAnimation.value || !validation.value?.isValid) return {}
|
|
|
|
try {
|
|
return mapper.getAllNames(currentAnimation.value)
|
|
} catch {
|
|
return {}
|
|
}
|
|
})
|
|
|
|
function convertToScheme(targetScheme) {
|
|
if (!currentAnimation.value) return ''
|
|
|
|
try {
|
|
return mapper.convert(currentAnimation.value, targetScheme)
|
|
} catch {
|
|
return ''
|
|
}
|
|
}
|
|
|
|
return {
|
|
currentAnimation,
|
|
currentScheme,
|
|
validation,
|
|
convertedAnimations,
|
|
convertToScheme,
|
|
isValid: computed(() => validation.value?.isValid ?? false)
|
|
}
|
|
}
|
|
\`\`\`
|
|
|
|
## Testing Examples
|
|
|
|
### Unit Tests
|
|
|
|
\`\`\`javascript
|
|
import { AnimationNameMapper } from '@kjanat/owen'
|
|
|
|
describe('AnimationNameMapper', () => {
|
|
let mapper
|
|
|
|
beforeEach(() => {
|
|
mapper = new AnimationNameMapper()
|
|
})
|
|
|
|
test('converts legacy to semantic', () => {
|
|
expect(mapper.convert('wait_idle_L', 'semantic')).toBe('OwenWaitIdleLoop')
|
|
})
|
|
|
|
test('detects schemes correctly', () => {
|
|
expect(mapper.detectScheme('wait_idle_L')).toBe('legacy')
|
|
expect(mapper.detectScheme('Owen_ReactAngry')).toBe('artist')
|
|
expect(mapper.detectScheme('owen.state.sleep.peace.loop')).toBe('hierarchical')
|
|
expect(mapper.detectScheme('OwenTypeIdleLoop')).toBe('semantic')
|
|
})
|
|
|
|
test('validates animation names', () => {
|
|
const valid = mapper.validateAnimationName('wait_idle_L')
|
|
expect(valid.isValid).toBe(true)
|
|
|
|
const invalid = mapper.validateAnimationName('invalid_name')
|
|
expect(invalid.isValid).toBe(false)
|
|
expect(invalid.suggestions.length).toBeGreaterThan(0)
|
|
})
|
|
|
|
test('round-trip conversions', () => {
|
|
const original = 'wait_idle_L'
|
|
const semantic = mapper.convert(original, 'semantic')
|
|
const backToLegacy = mapper.convert(semantic, 'legacy')
|
|
|
|
expect(backToLegacy).toBe(original)
|
|
})
|
|
})
|
|
\`\`\`
|
|
|
|
### Integration Tests
|
|
|
|
\`\`\`javascript
|
|
describe('OwenAnimationContext Multi-Scheme', () => {
|
|
let context
|
|
|
|
beforeEach(() => {
|
|
context = new OwenAnimationContext(mockGltf)
|
|
})
|
|
|
|
test('loads animations from all schemes', () => {
|
|
const schemes = [
|
|
{ name: 'wait_idle_L', scheme: 'legacy' },
|
|
{ name: 'Owen_WaitIdle', scheme: 'artist' },
|
|
{ name: 'owen.state.wait.idle.loop', scheme: 'hierarchical' },
|
|
{ name: 'OwenWaitIdleLoop', scheme: 'semantic' }
|
|
]
|
|
|
|
schemes.forEach(({ name, scheme }) => {
|
|
expect(() => context.getClip(name)).not.toThrow()
|
|
})
|
|
})
|
|
|
|
test('equivalent animations return same clip', () => {
|
|
const legacy = context.getClip('wait_idle_L')
|
|
const semantic = context.getClip('OwenWaitIdleLoop')
|
|
|
|
// Should be the same underlying animation clip
|
|
expect(legacy).toBe(semantic)
|
|
})
|
|
})
|
|
\`\`\`
|
|
|
|
This comprehensive examples document shows how to leverage the full power of the multi-scheme animation system in various scenarios and frameworks.
|
|
`
|
|
|
|
const examplesDir = path.join(PROJECT_ROOT, 'examples')
|
|
if (!fs.existsSync(examplesDir)) {
|
|
fs.mkdirSync(examplesDir, { recursive: true })
|
|
}
|
|
|
|
fs.writeFileSync(path.join(examplesDir, 'ANIMATION_EXAMPLES.md'), content, 'utf8')
|
|
console.log('📄 Generated: examples/ANIMATION_EXAMPLES.md')
|
|
}
|
|
|
|
// Run the script if called directly
|
|
if (process.argv[1] === __filename) {
|
|
generateAnimationDocs()
|
|
.catch(error => {
|
|
console.error('💥 Script failed:', error)
|
|
process.exit(1)
|
|
})
|
|
}
|