/**
* @fileoverview Type state handler implementation
* @module states
*/
import { StateHandler } from './StateHandler.js'
import { States, Emotions } from '../constants.js'
/**
* Handler for the Type state
* @class
* @extends StateHandler
*/
export class TypeStateHandler extends StateHandler {
/**
* Create a type state handler
* @param {OwenAnimationContext} context - The animation context
*/
constructor (context) {
super(States.TYPING, context)
/**
* Current emotional state
* @type {string}
*/
this.emotion = Emotions.NEUTRAL
/**
* Whether currently typing
* @type {boolean}
*/
this.isTyping = false
}
/**
* Enter the type state
* @param {string|null} [_fromState=null] - The previous state (unused)
* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to enter with
* @returns {Promise<void>}
*/
async enter (_fromState = null, emotion = Emotions.NEUTRAL) {
console.log(`Entering TYPING state with emotion: ${emotion}`)
this.emotion = emotion
this.isTyping = true
// Play appropriate typing animation
let typingClipName = 'type_idle_L'
if (emotion !== Emotions.NEUTRAL) {
typingClipName = `type_${emotion}_L`
}
const typingClip = this.context.getClip(typingClipName)
if (typingClip) {
await typingClip.play()
this.currentClip = typingClip
}
}
/**
* Exit the type state
* @param {string|null} [toState=null] - The next state
* @param {string} [_emotion=Emotions.NEUTRAL] - The emotion to exit with (unused)
* @returns {Promise<void>}
*/
async exit (toState = null, _emotion = Emotions.NEUTRAL) {
console.log(`Exiting TYPING state to ${toState}`)
this.isTyping = false
if (this.currentClip) {
await this.stopCurrentClip()
}
// Play transition if available
let transitionName = `type_2${toState}_T`
if (this.emotion !== Emotions.NEUTRAL) {
transitionName = `type_${this.emotion}2${toState}_T`
}
const transition = this.context.getClip(transitionName)
if (transition) {
await transition.play()
await this.waitForClipEnd(transition)
}
}
/**
* Finish typing and prepare to transition
* @returns {Promise<void>}
*/
async finishTyping () {
if (!this.isTyping) return
// Play typing finish animation if available
const finishClip = this.context.getClip('type_finish_Q')
if (finishClip && this.currentClip) {
await this.stopCurrentClip(0.2)
await finishClip.play()
await this.waitForClipEnd(finishClip)
}
this.isTyping = false
}
/**
* Get available transitions from type state
* @returns {string[]} Array of available state transitions
*/
getAvailableTransitions () {
return [States.WAITING, States.REACTING]
}
/**
* Check if currently typing
* @returns {boolean} True if typing, false otherwise
*/
getIsTyping () {
return this.isTyping
}
/**
* Set typing state
* @param {boolean} typing - Whether currently typing
* @returns {void}
*/
setTyping (typing) {
this.isTyping = typing
}
}