# Changelog All notable changes to the Owen Animation System will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.0.1] - 2025-05-24 ### Changed - 🎨 Standardized code style throughout the codebase - 🔧 Converted semicolons to non-semicolons according to JavaScript Standard Style - 📝 Improved code consistency and readability ## [1.0.0] - 2025-05-23 ### Added - 🎉 Initial release of Owen Animation System - ✨ Complete state machine implementation with Wait, React, Type, and Sleep states - 🤖 Emotional response system for character animations - 🏗️ Clean architecture with dependency injection and factory patterns - 📝 Animation naming convention parser - 🔄 Smooth animation transitions with fade in/out support - ⚡ Performance-optimized animation caching - 🧩 Extensible design for custom states and emotions - 📊 Comprehensive JSDoc documentation - 🎮 Interactive demo with keyboard controls - 📦 TypeScript type definitions - 🛠️ Development tooling (ESLint, Vite, JSDoc) [1.0.1]: https://gitea.kajkowalski.nl/kjanat/Owen/releases/tag/v1.0.1 ### Architecture - **Core Classes:** - `OwenAnimationContext` - Main system controller - `AnimationClip` - Individual animation management - `AnimationClipFactory` - Animation creation with metadata parsing - `StateHandler` - Abstract base for state implementations - `StateFactory` - Dynamic state handler creation - **State Handlers:** - `WaitStateHandler` - Idle state with quirk animations - `ReactStateHandler` - User input response with emotion analysis - `TypeStateHandler` - Typing state with emotional variations - `SleepStateHandler` - Inactive state management - **Animation Loaders:** - `AnimationLoader` - Abstract animation loading interface - `GLTFAnimationLoader` - GLTF/GLB model animation loader - **Factories:** - `OwenSystemFactory` - Main system assembly factory ### Features - **Animation System:** - Support for Loop (L), Quirk (Q), Transition (T), and Nested animations - Automatic metadata parsing from animation names - Efficient animation caching and resource management - Smooth transitions between states and emotions - **State Machine:** - Four core states: Wait, React, Type, Sleep - Emotional state transitions (Neutral, Angry, Shocked, Happy, Sad) - Automatic inactivity detection and sleep transitions - Message analysis for emotional response determination - **Developer Experience:** - Comprehensive TypeScript type definitions - JSDoc documentation for all public APIs - Example implementations and demos - ESLint configuration for code quality - Vite development server setup ### Documentation - Complete README with installation and usage instructions - API documentation via JSDoc - Code examples for basic and advanced usage - Animation naming convention guide - Troubleshooting section ### Examples - Basic browser demo with Three.js integration - Simple Node.js example for testing - Interactive controls for state transitions - Mock model implementation for development [1.0.0]: https://gitea.kajkowalski.nl/kjanat/Owen/releases/tag/v1.0.0