Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states.
- Created TypeStateHandler for handling typing state with appropriate animations and transitions.
- Developed WaitStateHandler for managing idle state with quirk animations.
- Added JSDoc documentation for all new classes and methods.
- Included CSS styles for documentation formatting and syntax highlighting.

fix: update standard configuration to include ignore for scripts directory
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2025-05-24 12:31:01 +02:00
parent e217642174
commit e2402d8fdc
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<title>JSDoc: Source: states/TypeStateHandler.js</title>
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<h1 class="page-title">Source: states/TypeStateHandler.js</h1>
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<article>
<pre class="prettyprint source linenums"><code>/**
* @fileoverview Type state handler implementation
* @module states
*/
import { StateHandler } from './StateHandler.js'
import { States, Emotions } from '../constants.js'
/**
* Handler for the Type state
* @class
* @extends StateHandler
*/
export class TypeStateHandler extends StateHandler {
/**
* Create a type state handler
* @param {OwenAnimationContext} context - The animation context
*/
constructor (context) {
super(States.TYPING, context)
/**
* Current emotional state
* @type {string}
*/
this.emotion = Emotions.NEUTRAL
/**
* Whether currently typing
* @type {boolean}
*/
this.isTyping = false
}
/**
* Enter the type state
* @param {string|null} [_fromState=null] - The previous state (unused)
* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to enter with
* @returns {Promise&lt;void>}
*/
async enter (_fromState = null, emotion = Emotions.NEUTRAL) {
console.log(`Entering TYPING state with emotion: ${emotion}`)
this.emotion = emotion
this.isTyping = true
// Play appropriate typing animation
let typingClipName = 'type_idle_L'
if (emotion !== Emotions.NEUTRAL) {
typingClipName = `type_${emotion}_L`
}
const typingClip = this.context.getClip(typingClipName)
if (typingClip) {
await typingClip.play()
this.currentClip = typingClip
}
}
/**
* Exit the type state
* @param {string|null} [toState=null] - The next state
* @param {string} [_emotion=Emotions.NEUTRAL] - The emotion to exit with (unused)
* @returns {Promise&lt;void>}
*/
async exit (toState = null, _emotion = Emotions.NEUTRAL) {
console.log(`Exiting TYPING state to ${toState}`)
this.isTyping = false
if (this.currentClip) {
await this.stopCurrentClip()
}
// Play transition if available
let transitionName = `type_2${toState}_T`
if (this.emotion !== Emotions.NEUTRAL) {
transitionName = `type_${this.emotion}2${toState}_T`
}
const transition = this.context.getClip(transitionName)
if (transition) {
await transition.play()
await this.waitForClipEnd(transition)
}
}
/**
* Finish typing and prepare to transition
* @returns {Promise&lt;void>}
*/
async finishTyping () {
if (!this.isTyping) return
// Play typing finish animation if available
const finishClip = this.context.getClip('type_finish_Q')
if (finishClip &amp;&amp; this.currentClip) {
await this.stopCurrentClip(0.2)
await finishClip.play()
await this.waitForClipEnd(finishClip)
}
this.isTyping = false
}
/**
* Get available transitions from type state
* @returns {string[]} Array of available state transitions
*/
getAvailableTransitions () {
return [States.WAITING, States.REACTING]
}
/**
* Check if currently typing
* @returns {boolean} True if typing, false otherwise
*/
getIsTyping () {
return this.isTyping
}
/**
* Set typing state
* @param {boolean} typing - Whether currently typing
* @returns {void}
*/
setTyping (typing) {
this.isTyping = typing
}
}
</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2>
<h3>Modules</h3>
<ul>
<li><a href="module-StateHandler.html">StateHandler</a></li>
<li><a href="module-animation.html">animation</a></li>
<li>
<a href="module-animation_AnimationConstants.html"
>animation/AnimationConstants</a
>
</li>
<li>
<a href="module-animation_AnimationNameMapper.html"
>animation/AnimationNameMapper</a
>
</li>
<li><a href="module-constants.html">constants</a></li>
<li><a href="module-core.html">core</a></li>
<li><a href="module-factories.html">factories</a></li>
<li><a href="module-loaders.html">loaders</a></li>
<li><a href="module-owen.html">owen</a></li>
<li><a href="module-states.html">states</a></li>
</ul>
<h3>Classes</h3>
<ul>
<li>
<a href="module-StateHandler.StateHandler.html">StateHandler</a>
</li>
<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
<li>
<a href="module-animation.AnimationClipFactory.html"
>AnimationClipFactory</a
>
</li>
<li>
<a
href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
>AnimationNameMapper</a
>
</li>
<li>
<a href="module-core.OwenAnimationContext.html"
>OwenAnimationContext</a
>
</li>
<li>
<a href="module-factories.OwenSystemFactory.html"
>OwenSystemFactory</a
>
</li>
<li>
<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
</li>
<li>
<a href="module-loaders.GLTFAnimationLoader.html"
>GLTFAnimationLoader</a
>
</li>
<li>
<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
</li>
<li>
<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
</li>
<li><a href="module-states.StateFactory.html">StateFactory</a></li>
<li>
<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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