Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states.
- Created TypeStateHandler for handling typing state with appropriate animations and transitions.
- Developed WaitStateHandler for managing idle state with quirk animations.
- Added JSDoc documentation for all new classes and methods.
- Included CSS styles for documentation formatting and syntax highlighting.

fix: update standard configuration to include ignore for scripts directory
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2025-05-24 12:31:01 +02:00
parent e217642174
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<title>JSDoc: Source: states/StateHandler.js</title>
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<h1 class="page-title">Source: states/StateHandler.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* @fileoverview Base state handler class and utilities
* @module StateHandler
*/
import { Emotions, Config } from '../constants.js'
/**
* Abstract base class for state handlers
* @abstract
* @class
*/
export class StateHandler {
/**
* Create a state handler
* @param {string} stateName - The name of the state
* @param {OwenAnimationContext} context - The animation context
*/
constructor (stateName, context) {
/**
* The name of this state
* @type {string}
*/
this.stateName = stateName
/**
* The animation context
* @type {OwenAnimationContext}
*/
this.context = context
/**
* Currently playing animation clip
* @type {AnimationClip|null}
*/
this.currentClip = null
/**
* Nested state information
* @type {Object|null}
*/
this.nestedState = null
}
/**
* Enter this state
* @abstract
* @param {string|null} [_fromState=null] - The previous state (unused in base class)
* @param {string} [_emotion=Emotions.NEUTRAL] - The emotion to enter with (unused in base class)
* @returns {Promise&lt;void>}
* @throws {Error} Must be implemented by subclasses
*/
async enter (_fromState = null, _emotion = Emotions.NEUTRAL) {
throw new Error('enter method must be implemented by subclasses')
}
/**
* Exit this state
* @abstract
* @param {string|null} [_toState=null] - The next state (unused in base class)
* @param {string} [_emotion=Emotions.NEUTRAL] - The emotion to exit with (unused in base class)
* @returns {Promise&lt;void>}
* @throws {Error} Must be implemented by subclasses
*/
async exit (_toState = null, _emotion = Emotions.NEUTRAL) {
throw new Error('exit method must be implemented by subclasses')
}
/**
* Update this state (called every frame)
* @param {number} _deltaTime - Time elapsed since last update (ms, unused in base class)
* @returns {void}
*/
update (_deltaTime) {
// Override in subclasses if needed
}
/**
* Handle a user message while in this state
* @param {string} _message - The user message (unused in base class)
* @returns {Promise&lt;void>}
*/
async handleMessage (_message) {
// Override in subclasses if needed
}
/**
* Get available transitions from this state
* @returns {string[]} Array of state names that can be transitioned to
*/
getAvailableTransitions () {
return []
}
/**
* Wait for an animation clip to finish playing
* @protected
* @param {AnimationClip} clip - The animation clip to wait for
* @returns {Promise&lt;void>} Promise that resolves when the clip finishes
*/
async waitForClipEnd (clip) {
return new Promise((resolve) => {
const checkFinished = () => {
if (!clip.isPlaying()) {
resolve()
} else {
requestAnimationFrame(checkFinished)
}
}
checkFinished()
})
}
/**
* Stop the currently playing clip
* @protected
* @param {number} [fadeOutDuration] - Fade out duration
* @returns {Promise&lt;void>}
*/
async stopCurrentClip (fadeOutDuration = Config.DEFAULT_FADE_OUT) {
if (this.currentClip) {
await this.currentClip.stop(fadeOutDuration)
this.currentClip = null
}
}
}
</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2>
<h3>Modules</h3>
<ul>
<li><a href="module-StateHandler.html">StateHandler</a></li>
<li><a href="module-animation.html">animation</a></li>
<li>
<a href="module-animation_AnimationConstants.html"
>animation/AnimationConstants</a
>
</li>
<li>
<a href="module-animation_AnimationNameMapper.html"
>animation/AnimationNameMapper</a
>
</li>
<li><a href="module-constants.html">constants</a></li>
<li><a href="module-core.html">core</a></li>
<li><a href="module-factories.html">factories</a></li>
<li><a href="module-loaders.html">loaders</a></li>
<li><a href="module-owen.html">owen</a></li>
<li><a href="module-states.html">states</a></li>
</ul>
<h3>Classes</h3>
<ul>
<li>
<a href="module-StateHandler.StateHandler.html">StateHandler</a>
</li>
<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
<li>
<a href="module-animation.AnimationClipFactory.html"
>AnimationClipFactory</a
>
</li>
<li>
<a
href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
>AnimationNameMapper</a
>
</li>
<li>
<a href="module-core.OwenAnimationContext.html"
>OwenAnimationContext</a
>
</li>
<li>
<a href="module-factories.OwenSystemFactory.html"
>OwenSystemFactory</a
>
</li>
<li>
<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
</li>
<li>
<a href="module-loaders.GLTFAnimationLoader.html"
>GLTFAnimationLoader</a
>
</li>
<li>
<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
</li>
<li>
<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
</li>
<li><a href="module-states.StateFactory.html">StateFactory</a></li>
<li>
<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
</li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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