Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states.
- Created TypeStateHandler for handling typing state with appropriate animations and transitions.
- Developed WaitStateHandler for managing idle state with quirk animations.
- Added JSDoc documentation for all new classes and methods.
- Included CSS styles for documentation formatting and syntax highlighting.

fix: update standard configuration to include ignore for scripts directory
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<title>JSDoc: Source: states/ReactStateHandler.js</title>
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<h1 class="page-title">Source: states/ReactStateHandler.js</h1>
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<article>
<pre class="prettyprint source linenums"><code>/**
* @fileoverview React state handler implementation
* @module states
*/
import { StateHandler } from './StateHandler.js'
import { States, Emotions } from '../constants.js'
/**
* Handler for the React state
* @class
* @extends StateHandler
*/
export class ReactStateHandler extends StateHandler {
/**
* Create a react state handler
* @param {OwenAnimationContext} context - The animation context
*/
constructor (context) {
super(States.REACTING, context)
/**
* Current emotional state
* @type {string}
*/
this.emotion = Emotions.NEUTRAL
}
/**
* Enter the react state
* @param {string|null} [_fromState=null] - The previous state (unused)
* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to enter with
* @returns {Promise&lt;void>}
*/
async enter (_fromState = null, emotion = Emotions.NEUTRAL) {
console.log(`Entering REACTING state with emotion: ${emotion}`)
this.emotion = emotion
// Play appropriate reaction
const reactionClip = this.context.getClip('react_idle_L')
if (reactionClip) {
await reactionClip.play()
this.currentClip = reactionClip
}
}
/**
* Exit the react state
* @param {string|null} [toState=null] - The next state
* @param {string} [emotion=Emotions.NEUTRAL] - The emotion to exit with
* @returns {Promise&lt;void>}
*/
async exit (toState = null, emotion = Emotions.NEUTRAL) {
console.log(`Exiting REACTING state to ${toState} with emotion: ${emotion}`)
if (this.currentClip) {
await this.stopCurrentClip()
}
// Play emotional transition if available
let transitionName
if (emotion !== Emotions.NEUTRAL) {
transitionName = `react_${this.emotion}2${toState}_${emotion}_T`
} else {
transitionName = `react_2${toState}_T`
}
const transition = this.context.getClip(transitionName)
if (transition) {
await transition.play()
await this.waitForClipEnd(transition)
}
}
/**
* Handle a user message in react state
* @param {string} message - The user message
* @returns {Promise&lt;void>}
*/
async handleMessage (message) {
// Analyze message sentiment to determine emotion
const emotion = this.analyzeMessageEmotion(message)
this.emotion = emotion
// Play emotional reaction if needed
if (emotion !== Emotions.NEUTRAL) {
const emotionalReaction = this.context.getClip(`react_${emotion}_Q`)
if (emotionalReaction) {
if (this.currentClip) {
await this.stopCurrentClip(0.2)
}
await emotionalReaction.play()
await this.waitForClipEnd(emotionalReaction)
}
}
}
/**
* Analyze message to determine emotional response
* @private
* @param {string} message - The message to analyze
* @returns {string} The determined emotion
*/
analyzeMessageEmotion (message) {
const text = message.toLowerCase()
// Check for urgent/angry indicators
if (
text.includes('!') ||
text.includes('urgent') ||
text.includes('asap') ||
text.includes('hurry')
) {
return Emotions.ANGRY
}
// Check for error/shocked indicators
if (
text.includes('error') ||
text.includes('problem') ||
text.includes('issue') ||
text.includes('bug') ||
text.includes('broken')
) {
return Emotions.SHOCKED
}
// Check for positive/happy indicators
if (
text.includes('great') ||
text.includes('awesome') ||
text.includes('good') ||
text.includes('excellent') ||
text.includes('perfect')
) {
return Emotions.HAPPY
}
// Check for sad indicators
if (
text.includes('sad') ||
text.includes('disappointed') ||
text.includes('failed') ||
text.includes('wrong')
) {
return Emotions.SAD
}
return Emotions.NEUTRAL
}
/**
* Get available transitions from react state
* @returns {string[]} Array of available state transitions
*/
getAvailableTransitions () {
return [States.TYPING, States.WAITING]
}
}
</code></pre>
</article>
</section>
</div>
<nav>
<h2><a href="index.html">Home</a></h2>
<h3>Modules</h3>
<ul>
<li><a href="module-StateHandler.html">StateHandler</a></li>
<li><a href="module-animation.html">animation</a></li>
<li>
<a href="module-animation_AnimationConstants.html"
>animation/AnimationConstants</a
>
</li>
<li>
<a href="module-animation_AnimationNameMapper.html"
>animation/AnimationNameMapper</a
>
</li>
<li><a href="module-constants.html">constants</a></li>
<li><a href="module-core.html">core</a></li>
<li><a href="module-factories.html">factories</a></li>
<li><a href="module-loaders.html">loaders</a></li>
<li><a href="module-owen.html">owen</a></li>
<li><a href="module-states.html">states</a></li>
</ul>
<h3>Classes</h3>
<ul>
<li>
<a href="module-StateHandler.StateHandler.html">StateHandler</a>
</li>
<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
<li>
<a href="module-animation.AnimationClipFactory.html"
>AnimationClipFactory</a
>
</li>
<li>
<a
href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
>AnimationNameMapper</a
>
</li>
<li>
<a href="module-core.OwenAnimationContext.html"
>OwenAnimationContext</a
>
</li>
<li>
<a href="module-factories.OwenSystemFactory.html"
>OwenSystemFactory</a
>
</li>
<li>
<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
</li>
<li>
<a href="module-loaders.GLTFAnimationLoader.html"
>GLTFAnimationLoader</a
>
</li>
<li>
<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
</li>
<li>
<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
</li>
<li><a href="module-states.StateFactory.html">StateFactory</a></li>
<li>
<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
</li>
<li>
<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
</li>
</ul>
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