Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states. - Created TypeStateHandler for handling typing state with appropriate animations and transitions. - Developed WaitStateHandler for managing idle state with quirk animations. - Added JSDoc documentation for all new classes and methods. - Included CSS styles for documentation formatting and syntax highlighting. fix: update standard configuration to include ignore for scripts directory
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docs/loaders_AnimationLoader.js.html
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docs/loaders_AnimationLoader.js.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>JSDoc: Source: loaders/AnimationLoader.js</title>
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<script src="scripts/prettify/prettify.js"></script>
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<script src="scripts/prettify/lang-css.js"></script>
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<!--[if lt IE 9]>
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<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
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<![endif]-->
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href="styles/prettify-tomorrow.css"
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Source: loaders/AnimationLoader.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @fileoverview Animation loader interfaces and implementations
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* @module loaders
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*/
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/**
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* Abstract base class for animation loaders
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* @abstract
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* @class
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*/
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export class AnimationLoader {
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/**
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* Load an animation by name
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* @abstract
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* @param {string} _name - The animation name to load (unused in base class)
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* @returns {Promise<THREE.AnimationClip>} The loaded animation clip
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* @throws {Error} Must be implemented by subclasses
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*/
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async loadAnimation (_name) {
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throw new Error('loadAnimation method must be implemented by subclasses')
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}
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}
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/**
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* GLTF animation loader implementation
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* @class
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* @extends AnimationLoader
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*/
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export class GLTFAnimationLoader extends AnimationLoader {
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/**
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* Create a GLTF animation loader
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* @param {THREE.GLTFLoader} gltfLoader - The Three.js GLTF loader instance
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*/
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constructor (gltfLoader) {
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super()
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/**
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* The Three.js GLTF loader
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* @type {THREE.GLTFLoader}
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*/
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this.gltfLoader = gltfLoader
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/**
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* Cache for loaded animations
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* @type {Map<string, THREE.AnimationClip>}
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*/
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this.animationCache = new Map()
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}
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/**
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* Load an animation from GLTF by name
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* @param {string} name - The animation name to load
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* @returns {Promise<THREE.AnimationClip>} The loaded animation clip
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* @throws {Error} If animation is not found
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*/
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async loadAnimation (name) {
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if (this.animationCache.has(name)) {
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return this.animationCache.get(name)
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}
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// In a real implementation, this would load from GLTF files
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// For now, we'll assume animations are already loaded in the model
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throw new Error(`Animation '${name}' not found. Implement GLTF loading logic.`)
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}
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/**
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* Preload animations from a GLTF model
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* @param {Object} gltfModel - The loaded GLTF model
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* @returns {Promise<void>}
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*/
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async preloadAnimations (gltfModel) {
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if (gltfModel.animations) {
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for (const animation of gltfModel.animations) {
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this.animationCache.set(animation.name, animation)
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}
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}
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}
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/**
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* Clear the animation cache
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* @returns {void}
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*/
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clearCache () {
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this.animationCache.clear()
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}
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/**
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* Get all cached animation names
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* @returns {string[]} Array of cached animation names
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*/
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getCachedAnimationNames () {
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return Array.from(this.animationCache.keys())
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}
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2>
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<h3>Modules</h3>
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<ul>
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<li><a href="module-StateHandler.html">StateHandler</a></li>
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<li><a href="module-animation.html">animation</a></li>
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<li>
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<a href="module-animation_AnimationConstants.html"
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>animation/AnimationConstants</a
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>
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</li>
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<li>
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<a href="module-animation_AnimationNameMapper.html"
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>animation/AnimationNameMapper</a
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>
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</li>
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<li><a href="module-constants.html">constants</a></li>
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<li><a href="module-core.html">core</a></li>
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<li><a href="module-factories.html">factories</a></li>
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<li><a href="module-loaders.html">loaders</a></li>
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<li><a href="module-owen.html">owen</a></li>
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<li><a href="module-states.html">states</a></li>
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</ul>
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<h3>Classes</h3>
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<ul>
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<li>
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<a href="module-StateHandler.StateHandler.html">StateHandler</a>
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</li>
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<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<li>
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<a href="module-animation.AnimationClipFactory.html"
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>AnimationClipFactory</a
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>
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</li>
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<li>
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<a
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href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
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>AnimationNameMapper</a
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>
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</li>
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<li>
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<a href="module-core.OwenAnimationContext.html"
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>OwenAnimationContext</a
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>
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</li>
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<li>
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<a href="module-factories.OwenSystemFactory.html"
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>OwenSystemFactory</a
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>
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</li>
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<li>
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<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
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</li>
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<li>
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<a href="module-loaders.GLTFAnimationLoader.html"
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>GLTFAnimationLoader</a
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>
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</li>
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<li>
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<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
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</li>
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<li>
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<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
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</li>
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<li><a href="module-states.StateFactory.html">StateFactory</a></li>
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<li>
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<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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</li>
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<li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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</li>
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</ul>
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</nav>
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<br class="clear" />
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<footer>
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Documentation generated by
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<a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat May 24
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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