Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states.
- Created TypeStateHandler for handling typing state with appropriate animations and transitions.
- Developed WaitStateHandler for managing idle state with quirk animations.
- Added JSDoc documentation for all new classes and methods.
- Included CSS styles for documentation formatting and syntax highlighting.

fix: update standard configuration to include ignore for scripts directory
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2025-05-24 12:31:01 +02:00
parent e217642174
commit e2402d8fdc
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<title>JSDoc: Source: factories/OwenSystemFactory.js</title>
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<h1 class="page-title">Source: factories/OwenSystemFactory.js</h1>
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<pre class="prettyprint source linenums"><code>/**
* @fileoverview Main system factory for creating the complete Owen system
* @module factories
*/
import * as THREE from 'three'
import { OwenAnimationContext } from '../core/OwenAnimationContext.js'
import { AnimationClipFactory } from '../animation/AnimationClip.js'
import { GLTFAnimationLoader } from '../loaders/AnimationLoader.js'
import { StateFactory } from '../states/StateFactory.js'
/**
* Main factory for creating the complete Owen animation system
* @class
*/
export class OwenSystemFactory {
/**
* Create a complete Owen animation system
* @param {THREE.Object3D} gltfModel - The loaded GLTF model
* @param {THREE.Scene} scene - The Three.js scene
* @param {Object} [options={}] - Configuration options
* @param {THREE.GLTFLoader} [options.gltfLoader] - Custom GLTF loader
* @returns {Promise&lt;OwenAnimationContext>} The configured Owen system
*/
static async createOwenSystem (gltfModel, scene, options = {}) {
// Create Three.js animation mixer
const mixer = new THREE.AnimationMixer(gltfModel)
// Create GLTF loader if not provided
const gltfLoader = options.gltfLoader || new THREE.GLTFLoader()
// Create animation loader
const animationLoader = new GLTFAnimationLoader(gltfLoader)
// Preload animations from the model
await animationLoader.preloadAnimations(gltfModel)
// Create animation clip factory
const animationClipFactory = new AnimationClipFactory(animationLoader)
// Create state factory
const stateFactory = new StateFactory()
// Create the main Owen context
const owenContext = new OwenAnimationContext(
gltfModel,
mixer,
animationClipFactory,
stateFactory
)
// Initialize the system
await owenContext.initialize()
return owenContext
}
/**
* Create a basic Owen system with minimal configuration
* @param {THREE.Object3D} model - The 3D model
* @returns {Promise&lt;OwenAnimationContext>} The configured Owen system
*/
static async createBasicOwenSystem (model) {
const scene = new THREE.Scene()
scene.add(model)
return await OwenSystemFactory.createOwenSystem(model, scene)
}
/**
* Create an Owen system with custom state handlers
* @param {THREE.Object3D} gltfModel - The loaded GLTF model
* @param {THREE.Scene} scene - The Three.js scene
* @param {Map&lt;string, Function>} customStates - Map of state name to handler class
* @returns {Promise&lt;OwenAnimationContext>} The configured Owen system
*/
static async createCustomOwenSystem (gltfModel, scene, customStates) {
const system = await OwenSystemFactory.createOwenSystem(gltfModel, scene)
// Register custom state handlers
const stateFactory = system.stateFactory
for (const [stateName, handlerClass] of customStates) {
stateFactory.registerStateHandler(stateName, handlerClass)
}
// Reinitialize with custom states
system.initializeStates()
return system
}
}
</code></pre>
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<nav>
<h2><a href="index.html">Home</a></h2>
<h3>Modules</h3>
<ul>
<li><a href="module-StateHandler.html">StateHandler</a></li>
<li><a href="module-animation.html">animation</a></li>
<li>
<a href="module-animation_AnimationConstants.html"
>animation/AnimationConstants</a
>
</li>
<li>
<a href="module-animation_AnimationNameMapper.html"
>animation/AnimationNameMapper</a
>
</li>
<li><a href="module-constants.html">constants</a></li>
<li><a href="module-core.html">core</a></li>
<li><a href="module-factories.html">factories</a></li>
<li><a href="module-loaders.html">loaders</a></li>
<li><a href="module-owen.html">owen</a></li>
<li><a href="module-states.html">states</a></li>
</ul>
<h3>Classes</h3>
<ul>
<li>
<a href="module-StateHandler.StateHandler.html">StateHandler</a>
</li>
<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<a href="module-animation.AnimationClipFactory.html"
>AnimationClipFactory</a
>
</li>
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<a
href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
>AnimationNameMapper</a
>
</li>
<li>
<a href="module-core.OwenAnimationContext.html"
>OwenAnimationContext</a
>
</li>
<li>
<a href="module-factories.OwenSystemFactory.html"
>OwenSystemFactory</a
>
</li>
<li>
<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
</li>
<li>
<a href="module-loaders.GLTFAnimationLoader.html"
>GLTFAnimationLoader</a
>
</li>
<li>
<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
</li>
<li>
<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
</li>
<li><a href="module-states.StateFactory.html">StateFactory</a></li>
<li>
<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
</li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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