Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states. - Created TypeStateHandler for handling typing state with appropriate animations and transitions. - Developed WaitStateHandler for managing idle state with quirk animations. - Added JSDoc documentation for all new classes and methods. - Included CSS styles for documentation formatting and syntax highlighting. fix: update standard configuration to include ignore for scripts directory
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docs/factories_OwenSystemFactory.js.html
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docs/factories_OwenSystemFactory.js.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>JSDoc: Source: factories/OwenSystemFactory.js</title>
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<script src="scripts/prettify/prettify.js"></script>
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<div id="main">
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<h1 class="page-title">Source: factories/OwenSystemFactory.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @fileoverview Main system factory for creating the complete Owen system
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* @module factories
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*/
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import * as THREE from 'three'
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import { OwenAnimationContext } from '../core/OwenAnimationContext.js'
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import { AnimationClipFactory } from '../animation/AnimationClip.js'
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import { GLTFAnimationLoader } from '../loaders/AnimationLoader.js'
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import { StateFactory } from '../states/StateFactory.js'
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/**
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* Main factory for creating the complete Owen animation system
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* @class
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*/
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export class OwenSystemFactory {
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/**
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* Create a complete Owen animation system
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* @param {THREE.Object3D} gltfModel - The loaded GLTF model
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* @param {THREE.Scene} scene - The Three.js scene
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* @param {Object} [options={}] - Configuration options
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* @param {THREE.GLTFLoader} [options.gltfLoader] - Custom GLTF loader
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* @returns {Promise<OwenAnimationContext>} The configured Owen system
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*/
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static async createOwenSystem (gltfModel, scene, options = {}) {
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// Create Three.js animation mixer
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const mixer = new THREE.AnimationMixer(gltfModel)
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// Create GLTF loader if not provided
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const gltfLoader = options.gltfLoader || new THREE.GLTFLoader()
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// Create animation loader
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const animationLoader = new GLTFAnimationLoader(gltfLoader)
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// Preload animations from the model
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await animationLoader.preloadAnimations(gltfModel)
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// Create animation clip factory
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const animationClipFactory = new AnimationClipFactory(animationLoader)
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// Create state factory
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const stateFactory = new StateFactory()
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// Create the main Owen context
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const owenContext = new OwenAnimationContext(
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gltfModel,
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mixer,
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animationClipFactory,
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stateFactory
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)
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// Initialize the system
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await owenContext.initialize()
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return owenContext
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}
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/**
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* Create a basic Owen system with minimal configuration
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* @param {THREE.Object3D} model - The 3D model
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* @returns {Promise<OwenAnimationContext>} The configured Owen system
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*/
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static async createBasicOwenSystem (model) {
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const scene = new THREE.Scene()
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scene.add(model)
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return await OwenSystemFactory.createOwenSystem(model, scene)
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}
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/**
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* Create an Owen system with custom state handlers
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* @param {THREE.Object3D} gltfModel - The loaded GLTF model
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* @param {THREE.Scene} scene - The Three.js scene
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* @param {Map<string, Function>} customStates - Map of state name to handler class
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* @returns {Promise<OwenAnimationContext>} The configured Owen system
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*/
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static async createCustomOwenSystem (gltfModel, scene, customStates) {
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const system = await OwenSystemFactory.createOwenSystem(gltfModel, scene)
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// Register custom state handlers
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const stateFactory = system.stateFactory
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for (const [stateName, handlerClass] of customStates) {
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stateFactory.registerStateHandler(stateName, handlerClass)
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}
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// Reinitialize with custom states
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system.initializeStates()
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return system
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}
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2>
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<h3>Modules</h3>
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<ul>
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<li><a href="module-StateHandler.html">StateHandler</a></li>
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<li><a href="module-animation.html">animation</a></li>
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<li>
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<a href="module-animation_AnimationConstants.html"
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>animation/AnimationConstants</a
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>
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</li>
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<li>
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<a href="module-animation_AnimationNameMapper.html"
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>animation/AnimationNameMapper</a
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>
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</li>
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<li><a href="module-constants.html">constants</a></li>
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<li><a href="module-core.html">core</a></li>
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<li><a href="module-factories.html">factories</a></li>
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<li><a href="module-loaders.html">loaders</a></li>
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<li><a href="module-owen.html">owen</a></li>
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<li><a href="module-states.html">states</a></li>
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</ul>
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<h3>Classes</h3>
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<ul>
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<li>
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<a href="module-StateHandler.StateHandler.html">StateHandler</a>
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</li>
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<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<li>
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<a href="module-animation.AnimationClipFactory.html"
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>AnimationClipFactory</a
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>
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</li>
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<li>
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<a
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href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
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>AnimationNameMapper</a
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>
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</li>
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<li>
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<a href="module-core.OwenAnimationContext.html"
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>OwenAnimationContext</a
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>
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</li>
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<li>
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<a href="module-factories.OwenSystemFactory.html"
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>OwenSystemFactory</a
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>
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</li>
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<li>
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<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
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</li>
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<li>
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<a href="module-loaders.GLTFAnimationLoader.html"
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>GLTFAnimationLoader</a
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>
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</li>
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<li>
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<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
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</li>
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<li>
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<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
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</li>
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<li><a href="module-states.StateFactory.html">StateFactory</a></li>
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<li>
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<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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</li>
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<li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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</li>
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</ul>
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Documentation generated by
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<a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat May 24
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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