Add state handler implementations and documentation
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- Implemented StateHandler class with methods for entering, exiting, and updating states. - Created TypeStateHandler for handling typing state with appropriate animations and transitions. - Developed WaitStateHandler for managing idle state with quirk animations. - Added JSDoc documentation for all new classes and methods. - Included CSS styles for documentation formatting and syntax highlighting. fix: update standard configuration to include ignore for scripts directory
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docs/animation_AnimationClip.js.html
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docs/animation_AnimationClip.js.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>JSDoc: Source: animation/AnimationClip.js</title>
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</head>
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<body>
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<div id="main">
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<h1 class="page-title">Source: animation/AnimationClip.js</h1>
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<section>
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<article>
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<pre class="prettyprint source linenums"><code>/**
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* @fileoverview Core animation classes for clip management and creation
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* @module animation
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*/
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import * as THREE from 'three'
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import { ClipTypes, Config } from '../constants.js'
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/**
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* Represents a single animation clip with metadata and Three.js action
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* @class
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*/
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export class AnimationClip {
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/**
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* Create an animation clip
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* @param {string} name - The name of the animation clip
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* @param {THREE.AnimationClip} threeAnimation - The Three.js animation clip
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* @param {Object} metadata - Parsed metadata from animation name
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*/
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constructor (name, threeAnimation, metadata) {
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/**
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* The name of the animation clip
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* @type {string}
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*/
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this.name = name
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/**
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* The Three.js animation clip
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* @type {THREE.AnimationClip}
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*/
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this.animation = threeAnimation
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/**
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* Parsed metadata about the animation
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* @type {Object}
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*/
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this.metadata = metadata
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/**
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* The Three.js animation action
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* @type {THREE.AnimationAction|null}
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*/
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this.action = null
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/**
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* The animation mixer
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* @type {THREE.AnimationMixer|null}
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*/
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this.mixer = null
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}
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/**
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* Create and configure a Three.js action for this clip
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* @param {THREE.AnimationMixer} mixer - The animation mixer
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* @returns {THREE.AnimationAction} The created action
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*/
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createAction (mixer) {
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this.mixer = mixer
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this.action = mixer.clipAction(this.animation)
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// Configure based on type
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if (
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this.metadata.type === ClipTypes.LOOP ||
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this.metadata.type === ClipTypes.NESTED_LOOP
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) {
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this.action.setLoop(THREE.LoopRepeat, Infinity)
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} else {
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this.action.setLoop(THREE.LoopOnce)
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this.action.clampWhenFinished = true
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}
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return this.action
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}
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/**
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* Play the animation with optional fade in
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* @param {number} [fadeInDuration=0.3] - Fade in duration in seconds
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* @returns {Promise<void>} Promise that resolves when fade in completes
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*/
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play (fadeInDuration = Config.DEFAULT_FADE_IN) {
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if (this.action) {
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this.action.reset()
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this.action.fadeIn(fadeInDuration)
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this.action.play()
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}
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}
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/**
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* Stop the animation with optional fade out
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* @param {number} [fadeOutDuration=0.3] - Fade out duration in seconds
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* @returns {Promise<void>} Promise that resolves when fade out completes
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*/
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stop (fadeOutDuration = Config.DEFAULT_FADE_OUT) {
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if (this.action) {
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this.action.fadeOut(fadeOutDuration)
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setTimeout(() => {
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if (this.action) {
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this.action.stop()
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}
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}, fadeOutDuration * 1000)
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}
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}
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/**
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* Check if the animation is currently playing
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* @returns {boolean} True if playing, false otherwise
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*/
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isPlaying () {
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return this.action?.isRunning() || false
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}
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}
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/**
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* Factory for creating animation clips with parsed metadata
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* @class
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*/
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export class AnimationClipFactory {
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/**
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* Create an animation clip factory
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* @param {AnimationLoader} animationLoader - The animation loader instance
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*/
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constructor (animationLoader) {
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/**
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* The animation loader for loading animation data
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* @type {AnimationLoader}
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*/
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this.animationLoader = animationLoader
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/**
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* Cache for created animation clips
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* @type {Map<string, AnimationClip>}
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*/
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this.clipCache = new Map()
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}
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/**
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* Parse animation name and create clip metadata
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* Format: [state]_[action]_[type] or [state]_[action]2[toState]_[emotion]_T
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* @param {string} name - The animation name to parse
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* @returns {Object} Parsed metadata object
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*/
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parseAnimationName (name) {
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const parts = name.split('_')
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const state = parts[0]
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const action = parts[1]
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// Handle transitions with emotions
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if (parts[2]?.includes('2') && parts[3] === ClipTypes.TRANSITION) {
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const [, toState] = parts[2].split('2')
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return {
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state,
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action,
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toState,
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emotion: parts[2] || '',
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type: ClipTypes.TRANSITION,
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isTransition: true,
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hasEmotion: true
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}
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}
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// Handle regular transitions
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if (parts[2] === ClipTypes.TRANSITION) {
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return {
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state,
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action,
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type: ClipTypes.TRANSITION,
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isTransition: true
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}
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}
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// Handle nested animations
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if (parts[2] === ClipTypes.NESTED_IN || parts[2] === ClipTypes.NESTED_OUT) {
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return {
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state,
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action,
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type: parts[2],
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nestedType: parts[3],
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isNested: true
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}
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}
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// Handle nested loops and quirks
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if (
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parts[3] === ClipTypes.NESTED_LOOP ||
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parts[3] === ClipTypes.NESTED_QUIRK
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) {
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return {
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state,
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action,
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subAction: parts[2],
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type: parts[3],
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isNested: true
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}
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}
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// Handle standard loops and quirks
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return {
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state,
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action,
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type: parts[2],
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isStandard: true
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}
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}
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/**
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* Create an animation clip from a name
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* @param {string} name - The animation name
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* @returns {Promise<AnimationClip>} The created animation clip
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*/
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async createClip (name) {
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if (this.clipCache.has(name)) {
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return this.clipCache.get(name)
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}
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const metadata = this.parseAnimationName(name)
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const animation = await this.animationLoader.loadAnimation(name)
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const clip = new AnimationClip(name, animation, metadata)
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this.clipCache.set(name, clip)
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return clip
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}
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/**
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* Create all animation clips from a model's animations
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* @param {THREE.Object3D} model - The 3D model containing animations
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* @returns {Promise<Map<string, AnimationClip>>} Map of animation name to clip
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*/
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async createClipsFromModel (model) {
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const clips = new Map()
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const animations = model.animations || []
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for (const animation of animations) {
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const clip = await this.createClip(animation.name, model)
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clips.set(animation.name, clip)
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}
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return clips
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}
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/**
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* Clear the clip cache
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* @returns {void}
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*/
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clearCache () {
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this.clipCache.clear()
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}
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/**
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* Get cached clip by name
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* @param {string} name - The animation name
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* @returns {AnimationClip|undefined} The cached clip or undefined
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*/
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getCachedClip (name) {
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return this.clipCache.get(name)
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}
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}
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</code></pre>
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</article>
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</section>
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</div>
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<nav>
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<h2><a href="index.html">Home</a></h2>
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<h3>Modules</h3>
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<ul>
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<li><a href="module-StateHandler.html">StateHandler</a></li>
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<li><a href="module-animation.html">animation</a></li>
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<li>
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<a href="module-animation_AnimationConstants.html"
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>animation/AnimationConstants</a
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>
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</li>
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<li>
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<a href="module-animation_AnimationNameMapper.html"
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>animation/AnimationNameMapper</a
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>
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</li>
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<li><a href="module-constants.html">constants</a></li>
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<li><a href="module-core.html">core</a></li>
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<li><a href="module-factories.html">factories</a></li>
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<li><a href="module-loaders.html">loaders</a></li>
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<li><a href="module-owen.html">owen</a></li>
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<li><a href="module-states.html">states</a></li>
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</ul>
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<h3>Classes</h3>
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<ul>
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<li>
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<a href="module-StateHandler.StateHandler.html">StateHandler</a>
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</li>
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<li><a href="module-animation.AnimationClip.html">AnimationClip</a></li>
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<li>
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<a href="module-animation.AnimationClipFactory.html"
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>AnimationClipFactory</a
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>
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</li>
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<li>
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<a
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href="module-animation_AnimationNameMapper.AnimationNameMapper.html"
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>AnimationNameMapper</a
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>
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</li>
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<li>
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<a href="module-core.OwenAnimationContext.html"
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>OwenAnimationContext</a
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>
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</li>
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<li>
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<a href="module-factories.OwenSystemFactory.html"
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>OwenSystemFactory</a
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>
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</li>
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<li>
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<a href="module-loaders.AnimationLoader.html">AnimationLoader</a>
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</li>
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<li>
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<a href="module-loaders.GLTFAnimationLoader.html"
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>GLTFAnimationLoader</a
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>
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</li>
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<li>
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<a href="module-states.ReactStateHandler.html">ReactStateHandler</a>
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</li>
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<li>
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<a href="module-states.SleepStateHandler.html">SleepStateHandler</a>
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</li>
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<li><a href="module-states.StateFactory.html">StateFactory</a></li>
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<li>
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<a href="module-states.TypeStateHandler.html">TypeStateHandler</a>
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</li>
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<li>
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<a href="module-states.WaitStateHandler.html">WaitStateHandler</a>
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</li>
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</ul>
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</nav>
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<footer>
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Documentation generated by
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<a href="https://github.com/jsdoc/jsdoc">JSDoc 4.0.4</a> on Sat May 24
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2025 12:29:38 GMT+0200 (Midden-Europese zomertijd)
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