refactor: rename states for clarity and consistency

- Updated state names in constants and related files from WAIT, REACT, TYPE, SLEEP to WAITING, REACTING, TYPING, SLEEPING.
- Adjusted all references to the renamed states across the codebase, including state handlers and transition logic.
- Ensured that logging messages reflect the new state names for better readability.
This commit is contained in:
2025-05-24 04:16:02 +02:00
parent 472de05e4b
commit d513e80c07
12 changed files with 694 additions and 314 deletions

View File

@ -103,7 +103,7 @@ customStates.set("custom", CustomStateHandler);
const owenSystem = await OwenSystemFactory.createCustomOwenSystem(gltfModel, scene, customStates);
// Manual state transitions
await owenSystem.transitionTo(States.REACT, Emotions.HAPPY);
await owenSystem.transitionTo(States.REACTING, Emotions.HAPPY);
```
## 🎮 Animation Naming Convention