refactor: rename states for clarity and consistency
- Updated state names in constants and related files from WAIT, REACT, TYPE, SLEEP to WAITING, REACTING, TYPING, SLEEPING. - Adjusted all references to the renamed states across the codebase, including state handlers and transition logic. - Ensured that logging messages reflect the new state names for better readability.
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@ -103,7 +103,7 @@ customStates.set("custom", CustomStateHandler);
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const owenSystem = await OwenSystemFactory.createCustomOwenSystem(gltfModel, scene, customStates);
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// Manual state transitions
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await owenSystem.transitionTo(States.REACT, Emotions.HAPPY);
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await owenSystem.transitionTo(States.REACTING, Emotions.HAPPY);
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```
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## 🎮 Animation Naming Convention
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