Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
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.github/ISSUE_TEMPLATE/animation_scheme.yml
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.github/ISSUE_TEMPLATE/animation_scheme.yml
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name: Animation Scheme Issue
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description: Report issues specific to animation naming schemes or conversions
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title: "[Scheme]: "
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labels: ["animation-scheme", "naming", "needs-investigation"]
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projects: ["kjanat/Owen"]
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assignees:
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- kjanat
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body:
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- type: markdown
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attributes:
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value: |
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Report issues specific to animation naming schemes, conversions, or multi-scheme functionality.
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- type: checkboxes
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id: affected-schemes
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attributes:
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label: Affected Animation Schemes
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description: Which naming schemes are affected by this issue?
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options:
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- label: Legacy scheme
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- label: Artist scheme
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- label: Hierarchical scheme
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- label: Semantic scheme
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- label: Multi-scheme conversion
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- label: All schemes
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- type: dropdown
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id: issue-category
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attributes:
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label: Issue Category
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description: What category best describes this issue?
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options:
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- Name Conversion Error
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- Scheme Validation Failure
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- Conflict Detection Issue
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- Performance Problem
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- Missing Animation Names
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- Incorrect Mapping
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- Blender Integration
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- Documentation Mismatch
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- API Inconsistency
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validations:
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required: true
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- type: textarea
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id: animation-names
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attributes:
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label: Animation Names Involved
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description: Provide the specific animation names that are causing issues
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placeholder: |
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Source scheme: artist
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Animation name: "char_walk_01"
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Target scheme: semantic
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Expected result: "character.movement.walk.forward"
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Actual result: "character.walk.01"
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validations:
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required: true
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- type: textarea
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id: conversion-details
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attributes:
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label: Conversion Details
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description: Provide details about the conversion or mapping issue
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placeholder: |
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- What conversion were you attempting?
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- What was the expected behavior?
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- What actually happened?
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- Are there error messages?
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- type: textarea
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id: reproduction-code
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attributes:
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label: Reproduction Code
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description: Provide code to reproduce the issue
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render: javascript
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placeholder: |
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```javascript
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import { AnimationNameMapper } from 'owen-animation-system';
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const mapper = new AnimationNameMapper();
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// Code that reproduces the issue
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const result = mapper.convert('char_walk_01', 'artist', 'semantic');
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console.log(result); // Shows unexpected result
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```
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validations:
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required: true
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- type: textarea
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id: validation-output
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attributes:
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label: Validation Output
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description: If you ran validation scripts, provide the output
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render: shell
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placeholder: |
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$ npm run check:naming-conflicts
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# Output from validation scripts
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- type: dropdown
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id: severity
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attributes:
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label: Severity
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description: How severe is this issue?
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options:
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- Low - Minor inconvenience
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- Medium - Affects workflow but has workarounds
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- High - Breaks functionality significantly
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- Critical - Prevents system usage
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validations:
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required: true
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- type: textarea
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id: environment-details
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attributes:
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label: Environment Details
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description: Provide environment information
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placeholder: |
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- Owen Animation System version: v1.2.3
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- Node.js version: v18.17.0
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- Animation assets source: Blender 3.6
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- Integration: React/Vue/Vanilla JS
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- OS: Windows/macOS/Linux
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- type: textarea
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id: workaround
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attributes:
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label: Current Workaround
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description: If you found a workaround, please describe it
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placeholder: Describe any temporary solutions you're using
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- type: checkboxes
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id: impact
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attributes:
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label: Impact Assessment
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options:
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- label: Affects multiple animation assets
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- label: Blocks automated processing
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- label: Requires manual intervention
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- label: Affects production builds
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- label: Impacts team workflow
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- type: checkboxes
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id: terms
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attributes:
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label: Code of Conduct
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description: By submitting this issue, you agree to follow our Code of Conduct
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options:
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- label: I agree to follow this project's Code of Conduct
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required: true
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- type: checkboxes
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id: checklist
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attributes:
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label: Pre-submission checklist
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options:
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- label: I have provided specific animation names and schemes
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required: true
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- label: I have included reproduction code
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required: true
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- label: I have checked existing issues for similar problems
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required: true
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