Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
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@ -17,7 +17,7 @@ export class SleepStateHandler extends StateHandler {
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* @param {OwenAnimationContext} context - The animation context
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*/
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constructor (context) {
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super(States.SLEEPING, context)
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super(States.SLEEPING, context)
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/**
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* Sleep animation clip
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@ -39,7 +39,7 @@ export class SleepStateHandler extends StateHandler {
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* @returns {Promise<void>}
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*/
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async enter (fromState = null, _emotion = Emotions.NEUTRAL) {
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console.log(`Entering SLEEPING state from ${fromState}`)
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console.log(`Entering SLEEPING state from ${fromState}`)
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// Play sleep transition if available
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const sleepTransition = this.context.getClip('wait_2sleep_T')
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@ -65,7 +65,7 @@ export class SleepStateHandler extends StateHandler {
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* @returns {Promise<void>}
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*/
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async exit (toState = null, _emotion = Emotions.NEUTRAL) {
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console.log(`Exiting SLEEPING state to ${toState}`)
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console.log(`Exiting SLEEPING state to ${toState}`)
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this.isDeepSleep = false
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if (this.currentClip) {
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@ -107,8 +107,8 @@ export class SleepStateHandler extends StateHandler {
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// Any message should wake up the character
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if (this.isDeepSleep) {
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console.log('Waking up due to user message')
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// This will trigger a state transition to REACTING
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await this.context.transitionTo(States.REACTING)
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// This will trigger a state transition to REACTING
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await this.context.transitionTo(States.REACTING)
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}
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}
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@ -117,7 +117,7 @@ export class SleepStateHandler extends StateHandler {
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* @returns {string[]} Array of available state transitions
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*/
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getAvailableTransitions () {
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return [ States.WAITING, States.REACTING ]
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return [States.WAITING, States.REACTING]
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}
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/**
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@ -134,7 +134,7 @@ export class SleepStateHandler extends StateHandler {
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*/
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async wakeUp () {
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if (this.isDeepSleep) {
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await this.context.transitionTo(States.WAITING)
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await this.context.transitionTo(States.WAITING)
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}
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}
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}
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