Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
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@ -32,13 +32,13 @@ export const ClipTypes = {
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*/
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export const States = {
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/** Waiting/idle state */
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WAITING: 'wait',
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WAITING: 'wait',
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/** Reacting to input state */
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REACTING: 'react',
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REACTING: 'react',
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/** Typing response state */
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TYPING: 'type',
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TYPING: 'type',
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/** Sleep/inactive state */
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SLEEPING: 'sleep'
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SLEEPING: 'sleep'
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}
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/**
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