Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
This commit is contained in:
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src/animation/AnimationNameMapper.js
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src/animation/AnimationNameMapper.js
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/**
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* @fileoverview Multi-scheme animation name mapper for Owen Animation System
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* @module animation/AnimationNameMapper
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*/
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/**
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* Multi-scheme animation name mapper for Owen Animation System
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* Supports legacy, artist-friendly, and hierarchical naming schemes
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* @class
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*/
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export class AnimationNameMapper {
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constructor () {
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// Mapping between different naming schemes
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this.schemeMappings = new Map()
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this.reverseMappings = new Map()
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this.patterns = new Map()
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this.initializeMappings()
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}
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/**
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* Initialize all naming scheme mappings and patterns
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* @private
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*/
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initializeMappings () {
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// Core animation definitions with all naming scheme variants
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const animations = [
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// Wait state animations
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{
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legacy: 'wait_idle_L',
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artist: 'Owen_WaitIdle',
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hierarchical: 'owen.state.wait.idle.loop',
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semantic: 'OwenWaitIdleLoop',
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state: 'wait',
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emotion: '',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'wait_pickNose_Q',
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artist: 'Owen_PickNose',
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hierarchical: 'owen.quirk.wait.picknose',
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semantic: 'OwenQuirkPickNose',
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state: 'wait',
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emotion: '',
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type: 'quirk',
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category: 'quirk'
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},
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{
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legacy: 'wait_wave_Q',
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artist: 'Owen_Wave',
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hierarchical: 'owen.quirk.wait.wave',
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semantic: 'OwenQuirkWave',
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state: 'wait',
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emotion: '',
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type: 'quirk',
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category: 'quirk'
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},
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// React state animations
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{
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legacy: 'react_idle_L',
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artist: 'Owen_ReactIdle',
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hierarchical: 'owen.state.react.idle.loop',
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semantic: 'OwenReactIdleLoop',
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state: 'react',
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emotion: '',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'react_an_L',
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artist: 'Owen_ReactAngry',
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hierarchical: 'owen.state.react.emotion.angry.loop',
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semantic: 'OwenReactAngryLoop',
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state: 'react',
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emotion: 'angry',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'react_sh_L',
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artist: 'Owen_ReactShocked',
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hierarchical: 'owen.state.react.emotion.shocked.loop',
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semantic: 'OwenReactShockedLoop',
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state: 'react',
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emotion: 'shocked',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'react_ha_L',
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artist: 'Owen_ReactHappy',
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hierarchical: 'owen.state.react.emotion.happy.loop',
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semantic: 'OwenReactHappyLoop',
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state: 'react',
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emotion: 'happy',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'react_sa_L',
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artist: 'Owen_ReactSad',
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hierarchical: 'owen.state.react.emotion.sad.loop',
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semantic: 'OwenReactSadLoop',
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state: 'react',
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emotion: 'sad',
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type: 'loop',
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category: 'state'
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},
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// Type state animations
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{
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legacy: 'type_idle_L',
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artist: 'Owen_TypeIdle',
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hierarchical: 'owen.state.type.idle.loop',
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semantic: 'OwenTypeIdleLoop',
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state: 'type',
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emotion: '',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'type_an_L',
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artist: 'Owen_TypeAngry',
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hierarchical: 'owen.state.type.emotion.angry.loop',
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semantic: 'OwenTypeAngryLoop',
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state: 'type',
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emotion: 'angry',
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type: 'loop',
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category: 'state'
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},
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{
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legacy: 'type_sh_L',
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artist: 'Owen_TypeShocked',
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hierarchical: 'owen.state.type.emotion.shocked.loop',
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semantic: 'OwenTypeShockedLoop',
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state: 'type',
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emotion: 'shocked',
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type: 'loop',
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category: 'state'
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},
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// Sleep state animations
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{
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legacy: 'sleep_idle_L',
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artist: 'Owen_SleepIdle',
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hierarchical: 'owen.state.sleep.idle.loop',
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semantic: 'OwenSleepIdleLoop',
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state: 'sleep',
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emotion: '',
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type: 'loop',
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category: 'state'
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},
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// Transition animations
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{
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legacy: 'wait_2react_T',
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artist: 'Owen_WaitToReact',
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hierarchical: 'owen.transition.wait.to.react',
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semantic: 'OwenTransitionWaitToReact',
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fromState: 'wait',
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toState: 'react',
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emotion: '',
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type: 'transition',
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category: 'transition'
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},
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{
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legacy: 'react_2type_T',
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artist: 'Owen_ReactToType',
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hierarchical: 'owen.transition.react.to.type',
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semantic: 'OwenTransitionReactToType',
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fromState: 'react',
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toState: 'type',
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emotion: '',
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type: 'transition',
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category: 'transition'
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},
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{
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legacy: 'react_an2type_T',
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artist: 'Owen_ReactAngryToType',
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hierarchical: 'owen.transition.react.to.type.emotion.angry',
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semantic: 'OwenTransitionReactToTypeAngry',
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fromState: 'react',
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toState: 'type',
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emotion: 'angry',
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type: 'transition',
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category: 'transition'
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},
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{
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legacy: 'type_2wait_T',
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artist: 'Owen_TypeToWait',
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hierarchical: 'owen.transition.type.to.wait',
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semantic: 'OwenTransitionTypeToWait',
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fromState: 'type',
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toState: 'wait',
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emotion: '',
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type: 'transition',
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category: 'transition'
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},
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{
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legacy: 'sleep_2wait_T',
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artist: 'Owen_SleepToWait',
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hierarchical: 'owen.transition.sleep.to.wait',
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semantic: 'OwenTransitionSleepToWait',
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fromState: 'sleep',
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toState: 'wait',
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emotion: '',
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type: 'transition',
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category: 'transition'
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}
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]
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// Build bidirectional mappings
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animations.forEach(anim => {
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const schemes = ['legacy', 'artist', 'hierarchical', 'semantic']
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schemes.forEach(scheme1 => {
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schemes.forEach(scheme2 => {
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if (scheme1 !== scheme2) {
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this.schemeMappings.set(anim[scheme1], anim[scheme2])
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}
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})
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// Also map to animation definition
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this.schemeMappings.set(anim[scheme1], anim)
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})
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})
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// Initialize pattern matchers for auto-detection
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this.initializePatterns()
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}
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/**
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* Initialize pattern matchers for different naming schemes
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* @private
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*/
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initializePatterns () {
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// Pattern matchers for different naming schemes
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this.patterns.set('legacy', [
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{
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regex: /^(\w+)_(\w+)_([LTQ])$/,
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extract: (match) => ({
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state: match[1],
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action: match[2],
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type: match[3] === 'L' ? 'loop' : match[3] === 'T' ? 'transition' : 'quirk'
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})
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},
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{
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regex: /^(\w+)_(\w{2})_([LTQ])$/,
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extract: (match) => ({
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state: match[1],
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emotion: this.mapEmotionCode(match[2]),
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type: match[3] === 'L' ? 'loop' : match[3] === 'T' ? 'transition' : 'quirk'
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})
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},
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{
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regex: /^(\w+)_(\w{2})?2(\w+)_T$/,
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extract: (match) => ({
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fromState: match[1],
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emotion: match[2] ? this.mapEmotionCode(match[2]) : '',
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toState: match[3],
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type: 'transition'
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})
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},
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{
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regex: /^(\w+)_2(\w+)_T$/,
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extract: (match) => ({
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fromState: match[1],
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toState: match[2],
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type: 'transition'
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})
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}
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])
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this.patterns.set('artist', [
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{
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regex: /^Owen_(\w+)$/,
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extract: (match) => ({
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action: match[1],
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scheme: 'artist'
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})
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},
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{
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regex: /^Owen_(\w+)To(\w+)$/,
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extract: (match) => ({
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fromState: match[1].toLowerCase(),
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toState: match[2].toLowerCase(),
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type: 'transition'
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})
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},
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{
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regex: /^Owen_(\w+)(Angry|Happy|Sad|Shocked)$/,
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extract: (match) => ({
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state: match[1].toLowerCase(),
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emotion: match[2].toLowerCase(),
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type: 'loop'
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})
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},
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{
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regex: /^Owen_(\w+)(Angry|Happy|Sad|Shocked)To(\w+)$/,
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extract: (match) => ({
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fromState: match[1].toLowerCase(),
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emotion: match[2].toLowerCase(),
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toState: match[3].toLowerCase(),
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type: 'transition'
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})
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}
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])
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this.patterns.set('hierarchical', [
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{
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regex: /^owen\.(\w+)\.(\w+)\.(\w+)(?:\.(\w+))?(?:\.(\w+))?$/,
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extract: (match) => ({
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category: match[1],
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subcategory: match[2],
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action: match[3],
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modifier: match[4],
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type: match[5] || match[4]
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})
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}
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])
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this.patterns.set('semantic', [
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{
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regex: /^Owen(\w+)(\w+)(\w+)$/,
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extract: (match) => ({
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category: match[1].toLowerCase(),
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action: match[2].toLowerCase(),
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type: match[3].toLowerCase()
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})
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}
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])
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}
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/**
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* Map emotion codes to full names
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* @private
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* @param {string} code - Emotion code
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* @returns {string} Full emotion name
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*/
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mapEmotionCode (code) {
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const emotionMap = {
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an: 'angry',
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sh: 'shocked',
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ha: 'happy',
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sa: 'sad',
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'': 'neutral'
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}
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return emotionMap[code] || code
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}
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/**
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* Convert any animation name to any other scheme
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* @param {string} fromName - Source animation name
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* @param {string} targetScheme - Target naming scheme ('legacy', 'artist', 'hierarchical', 'semantic')
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* @returns {string} Converted animation name
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*/
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convert (fromName, targetScheme = 'hierarchical') {
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// Direct lookup first
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const directMapping = this.schemeMappings.get(fromName)
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if (directMapping && typeof directMapping === 'object') {
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return directMapping[targetScheme] || fromName
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}
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// Pattern-based conversion
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const detected = this.detectScheme(fromName)
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if (detected) {
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return this.generateName(detected.info, targetScheme)
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}
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console.warn(`Could not convert animation name: ${fromName}`)
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return fromName
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}
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/**
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* Detect which naming scheme is being used
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* @param {string} name - Animation name to analyze
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* @returns {Object|null} Detection result with scheme and extracted info
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*/
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detectScheme (name) {
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for (const [scheme, patterns] of this.patterns) {
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for (const pattern of patterns) {
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const match = name.match(pattern.regex)
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if (match) {
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return {
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scheme,
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info: pattern.extract(match),
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originalName: name
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}
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}
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}
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}
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return null
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}
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/**
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* Generate animation name in target scheme
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* @private
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* @param {Object} info - Animation information
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* @param {string} targetScheme - Target naming scheme
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* @returns {string} Generated animation name
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*/
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generateName (info, targetScheme) {
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switch (targetScheme) {
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case 'legacy':
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return this.generateLegacyName(info)
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case 'artist':
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return this.generateArtistName(info)
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case 'hierarchical':
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return this.generateHierarchicalName(info)
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case 'semantic':
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return this.generateSemanticName(info)
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default:
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return null
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}
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}
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/**
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* Generate legacy format name
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* @private
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* @param {Object} info - Animation information
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* @returns {string} Legacy format name
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*/
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generateLegacyName (info) {
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const typeMap = { loop: 'L', transition: 'T', quirk: 'Q' }
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const emotionMap = { angry: 'an', shocked: 'sh', happy: 'ha', sad: 'sa' }
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if (info.type === 'transition' && info.fromState && info.toState) {
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const emotionPart = info.emotion ? emotionMap[info.emotion] || '' : ''
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return emotionPart
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? `${info.fromState}_${emotionPart}2${info.toState}_T`
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: `${info.fromState}_2${info.toState}_T`
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}
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const state = info.state || info.fromState || 'wait'
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const action = info.action || (info.emotion ? emotionMap[info.emotion] : 'idle')
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const type = typeMap[info.type] || 'L'
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return `${state}_${action}_${type}`
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}
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/**
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* Generate artist-friendly format name
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* @private
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* @param {Object} info - Animation information
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* @returns {string} Artist format name
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*/
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generateArtistName (info) {
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const parts = ['Owen']
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if (info.type === 'transition') {
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const from = this.capitalize(info.fromState || info.state)
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const to = this.capitalize(info.toState)
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if (info.emotion) {
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parts.push(`${from}${this.capitalize(info.emotion)}To${to}`)
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} else {
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parts.push(`${from}To${to}`)
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}
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} else {
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if (info.state) parts.push(this.capitalize(info.state))
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if (info.action && info.action !== 'idle') parts.push(this.capitalize(info.action))
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if (info.emotion) parts.push(this.capitalize(info.emotion))
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}
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return parts.join('_')
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}
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/**
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* Generate hierarchical format name
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* @private
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* @param {Object} info - Animation information
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* @returns {string} Hierarchical format name
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*/
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generateHierarchicalName (info) {
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const parts = ['owen']
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if (info.category) {
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parts.push(info.category)
|
||||
} else if (info.type === 'transition') {
|
||||
parts.push('transition')
|
||||
} else if (info.type === 'quirk') {
|
||||
parts.push('quirk')
|
||||
} else {
|
||||
parts.push('state')
|
||||
}
|
||||
|
||||
if (info.fromState && info.toState) {
|
||||
// Transition
|
||||
parts.push(info.fromState, 'to', info.toState)
|
||||
} else if (info.state) {
|
||||
parts.push(info.state)
|
||||
}
|
||||
|
||||
if (info.action && info.action !== 'idle') parts.push(info.action)
|
||||
if (info.emotion) parts.push('emotion', info.emotion)
|
||||
if (info.type) parts.push(info.type)
|
||||
|
||||
return parts.join('.')
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate semantic format name
|
||||
* @private
|
||||
* @param {Object} info - Animation information
|
||||
* @returns {string} Semantic format name
|
||||
*/
|
||||
generateSemanticName (info) {
|
||||
const parts = ['Owen']
|
||||
|
||||
if (info.type === 'transition') {
|
||||
parts.push('Transition')
|
||||
if (info.fromState) parts.push(this.capitalize(info.fromState))
|
||||
parts.push('To')
|
||||
if (info.toState) parts.push(this.capitalize(info.toState))
|
||||
if (info.emotion) parts.push(this.capitalize(info.emotion))
|
||||
} else {
|
||||
if (info.type === 'quirk') parts.push('Quirk')
|
||||
if (info.state) parts.push(this.capitalize(info.state))
|
||||
if (info.action && info.action !== 'idle') parts.push(this.capitalize(info.action))
|
||||
if (info.emotion) parts.push(this.capitalize(info.emotion))
|
||||
if (info.type && info.type !== 'quirk') parts.push(this.capitalize(info.type))
|
||||
}
|
||||
|
||||
return parts.join('')
|
||||
}
|
||||
|
||||
/**
|
||||
* Capitalize first letter of string
|
||||
* @private
|
||||
* @param {string} str - String to capitalize
|
||||
* @returns {string} Capitalized string
|
||||
*/
|
||||
capitalize (str) {
|
||||
return str.charAt(0).toUpperCase() + str.slice(1)
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all possible names for an animation
|
||||
* @param {string} animationName - Source animation name
|
||||
* @returns {Object} Object with all naming scheme variants
|
||||
*/
|
||||
getAllNames (animationName) {
|
||||
const schemes = ['legacy', 'artist', 'hierarchical', 'semantic']
|
||||
const names = {}
|
||||
|
||||
schemes.forEach(scheme => {
|
||||
names[scheme] = this.convert(animationName, scheme)
|
||||
})
|
||||
|
||||
return names
|
||||
}
|
||||
|
||||
/**
|
||||
* Batch convert multiple animations
|
||||
* @param {string[]} animations - Array of animation names
|
||||
* @param {string} targetScheme - Target naming scheme
|
||||
* @returns {Object} Mapping of original names to converted names
|
||||
*/
|
||||
convertBatch (animations, targetScheme) {
|
||||
const converted = {}
|
||||
animations.forEach(name => {
|
||||
converted[name] = this.convert(name, targetScheme)
|
||||
})
|
||||
return converted
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate animation name format
|
||||
* @param {string} name - Animation name to validate
|
||||
* @returns {Object} Validation result with issues and suggestions
|
||||
*/
|
||||
validateAnimationName (name) {
|
||||
const issues = []
|
||||
const suggestions = []
|
||||
|
||||
// Check for common issues
|
||||
if (name.includes(' ')) {
|
||||
issues.push(`❌ "${name}" contains spaces - may cause issues`)
|
||||
suggestions.push(`💡 Suggestion: "${name.replace(/ /g, '_')}"`)
|
||||
}
|
||||
|
||||
if (!/^[a-zA-Z0-9._-]+$/.test(name)) {
|
||||
issues.push(`❌ "${name}" contains invalid characters`)
|
||||
suggestions.push('💡 Use only letters, numbers, dots, underscores, and hyphens')
|
||||
}
|
||||
|
||||
if (name.length > 50) {
|
||||
issues.push(`⚠️ "${name}" is very long (${name.length} chars)`)
|
||||
suggestions.push('💡 Consider shortening the name')
|
||||
}
|
||||
|
||||
const detected = this.detectScheme(name)
|
||||
if (!detected) {
|
||||
issues.push(`⚠️ "${name}" doesn't match any known naming pattern`)
|
||||
suggestions.push('💡 Consider using one of: legacy, artist, hierarchical, or semantic format')
|
||||
} else {
|
||||
suggestions.push(`✅ Detected as ${detected.scheme} scheme`)
|
||||
}
|
||||
|
||||
return { issues, suggestions, detected }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user