Implement multi-scheme animation name mapper for Owen Animation System
Some checks failed
CI/CD Pipeline / Test & Lint (16.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (18.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (20.x) (push) Has been cancelled
CI/CD Pipeline / Security Audit (push) Has been cancelled
CI/CD Pipeline / Release (push) Has been cancelled
Release / Validate Version (push) Has been cancelled
Release / Build and Test (push) Has been cancelled
Release / Create Release (push) Has been cancelled
Release / Publish to NPM (push) Has been cancelled
Release / Deploy Demo (push) Has been cancelled
Animation Processing Pipeline / Validate Animation Names (push) Has been cancelled
Animation Processing Pipeline / Process Blender Animation Assets (push) Has been cancelled
Animation Processing Pipeline / Update Animation Documentation (push) Has been cancelled
Animation Processing Pipeline / Deploy Animation Demo (push) Has been cancelled

- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic).
- Included methods for initialization, pattern matching, conversion, and validation of animation names.
- Developed comprehensive unit tests for the animation name converter and demo pages using Playwright.
- Created a Vite configuration for the demo application, including asset handling and optimization settings.
- Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
This commit is contained in:
2025-05-24 05:18:13 +02:00
parent d513e80c07
commit ad8dbb95dd
55 changed files with 20060 additions and 6686 deletions

92
playwright.config.js Normal file
View File

@ -0,0 +1,92 @@
import { defineConfig, devices } from '@playwright/test'
/**
* @see https://playwright.dev/docs/test-configuration
*/
export default defineConfig({
testDir: './tests',
/* Run tests in files in parallel */
fullyParallel: true,
/* Fail the build on CI if you accidentally left test.only in the source code. */
forbidOnly: !!process.env.CI,
/* Retry on CI only */
retries: process.env.CI ? 2 : 0,
/* Opt out of parallel tests on CI. */
workers: process.env.CI ? 1 : undefined,
/* Reporter to use. See https://playwright.dev/docs/test-reporters */
reporter: process.env.CI ? 'github' : 'html',
/* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */
use: {
/* Base URL to use in actions like `await page.goto('/')`. */
baseURL: 'http://localhost:3000',
/* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */
trace: 'on-first-retry',
/* Take screenshot on failure */
screenshot: 'only-on-failure',
/* Record video on failure */
video: 'retain-on-failure'
},
/* Configure projects for major browsers */
projects: [
{
name: 'chromium',
use: { ...devices['Desktop Chrome'] }
},
{
name: 'firefox',
use: { ...devices['Desktop Firefox'] }
},
{
name: 'webkit',
use: { ...devices['Desktop Safari'] }
},
/* Test against mobile viewports. */
{
name: 'Mobile Chrome',
use: { ...devices['Pixel 5'] }
},
{
name: 'Mobile Safari',
use: { ...devices['iPhone 12'] }
},
/* Test against branded browsers. */
{
name: 'Microsoft Edge',
use: { ...devices['Desktop Edge'], channel: 'msedge' }
},
{
name: 'Google Chrome',
use: { ...devices['Desktop Chrome'], channel: 'chrome' }
}
],
/* Run your local dev server before starting the tests */
webServer: {
command: 'npm run preview:demo',
port: 3000,
reuseExistingServer: !process.env.CI,
timeout: 120000
},
/* Global test timeout */
timeout: 30000,
/* Global test expect timeout */
expect: {
timeout: 5000
},
/* Output directory for test results */
outputDir: 'test-results/',
/* Test timeout per test */
globalTimeout: 600000
})