Implement multi-scheme animation name mapper for Owen Animation System
Some checks failed
CI/CD Pipeline / Test & Lint (16.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (18.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (20.x) (push) Has been cancelled
CI/CD Pipeline / Security Audit (push) Has been cancelled
CI/CD Pipeline / Release (push) Has been cancelled
Release / Validate Version (push) Has been cancelled
Release / Build and Test (push) Has been cancelled
Release / Create Release (push) Has been cancelled
Release / Publish to NPM (push) Has been cancelled
Release / Deploy Demo (push) Has been cancelled
Animation Processing Pipeline / Validate Animation Names (push) Has been cancelled
Animation Processing Pipeline / Process Blender Animation Assets (push) Has been cancelled
Animation Processing Pipeline / Update Animation Documentation (push) Has been cancelled
Animation Processing Pipeline / Deploy Animation Demo (push) Has been cancelled
Some checks failed
CI/CD Pipeline / Test & Lint (16.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (18.x) (push) Has been cancelled
CI/CD Pipeline / Test & Lint (20.x) (push) Has been cancelled
CI/CD Pipeline / Security Audit (push) Has been cancelled
CI/CD Pipeline / Release (push) Has been cancelled
Release / Validate Version (push) Has been cancelled
Release / Build and Test (push) Has been cancelled
Release / Create Release (push) Has been cancelled
Release / Publish to NPM (push) Has been cancelled
Release / Deploy Demo (push) Has been cancelled
Animation Processing Pipeline / Validate Animation Names (push) Has been cancelled
Animation Processing Pipeline / Process Blender Animation Assets (push) Has been cancelled
Animation Processing Pipeline / Update Animation Documentation (push) Has been cancelled
Animation Processing Pipeline / Deploy Animation Demo (push) Has been cancelled
- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
This commit is contained in:
@ -92,7 +92,7 @@ class SimpleOwenExample {
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
async demonstrateStateTransitions () {
|
||||
const states = [ States.REACTING, States.TYPING, States.WAITING, States.SLEEPING ]
|
||||
const states = [States.REACTING, States.TYPING, States.WAITING, States.SLEEPING]
|
||||
|
||||
for (const state of states) {
|
||||
console.log(`🔄 Transitioning to ${state.toUpperCase()} state...`)
|
||||
|
||||
Reference in New Issue
Block a user