Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
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@ -177,16 +177,16 @@ class OwenDemo {
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switch (event.key) {
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case '1':
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this.owenSystem.transitionTo(States.WAITING)
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this.owenSystem.transitionTo(States.WAITING)
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break
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case '2':
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this.owenSystem.transitionTo(States.REACTING)
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this.owenSystem.transitionTo(States.REACTING)
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break
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case '3':
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this.owenSystem.transitionTo(States.TYPING)
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this.owenSystem.transitionTo(States.TYPING)
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break
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case '4':
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this.owenSystem.transitionTo(States.SLEEPING)
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this.owenSystem.transitionTo(States.SLEEPING)
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break
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case ' ':
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this.sendTestMessage()
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