Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic).
- Included methods for initialization, pattern matching, conversion, and validation of animation names.
- Developed comprehensive unit tests for the animation name converter and demo pages using Playwright.
- Created a Vite configuration for the demo application, including asset handling and optimization settings.
- Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
This commit is contained in:
2025-05-24 05:18:13 +02:00
parent d513e80c07
commit ad8dbb95dd
55 changed files with 20060 additions and 6686 deletions

View File

@ -177,16 +177,16 @@ class OwenDemo {
switch (event.key) {
case '1':
this.owenSystem.transitionTo(States.WAITING)
this.owenSystem.transitionTo(States.WAITING)
break
case '2':
this.owenSystem.transitionTo(States.REACTING)
this.owenSystem.transitionTo(States.REACTING)
break
case '3':
this.owenSystem.transitionTo(States.TYPING)
this.owenSystem.transitionTo(States.TYPING)
break
case '4':
this.owenSystem.transitionTo(States.SLEEPING)
this.owenSystem.transitionTo(States.SLEEPING)
break
case ' ':
this.sendTestMessage()

View File

@ -92,7 +92,7 @@ class SimpleOwenExample {
* @returns {Promise<void>}
*/
async demonstrateStateTransitions () {
const states = [ States.REACTING, States.TYPING, States.WAITING, States.SLEEPING ]
const states = [States.REACTING, States.TYPING, States.WAITING, States.SLEEPING]
for (const state of states) {
console.log(`🔄 Transitioning to ${state.toUpperCase()} state...`)