Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic). - Included methods for initialization, pattern matching, conversion, and validation of animation names. - Developed comprehensive unit tests for the animation name converter and demo pages using Playwright. - Created a Vite configuration for the demo application, including asset handling and optimization settings. - Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
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# Code owners for the Owen Animation System
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# These users will be automatically requested for review when PRs are opened
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# Global ownership - project maintainer
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* @kjanat
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# Core animation system
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/src/animation/ @kjanat
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/src/core/OwenAnimationContext.js @kjanat
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# Animation processing and validation scripts
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/scripts/ @kjanat
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# Configuration files
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/package.json @kjanat
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/vite*.config.js @kjanat
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/jsdoc.config.json @kjanat
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# GitHub workflows and automation
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/.github/ @kjanat
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# Documentation
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/docs/ @kjanat
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/README.md @kjanat
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/CHANGELOG.md @kjanat
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/MULTI_SCHEME_GUIDE.md @kjanat
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# Demo application
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/demo/ @kjanat
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# Examples and integration guides
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/examples/ @kjanat
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# License files - require special attention
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/LICENSE.* @kjanat
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# Animation assets - require validation
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/assets/animations/ @kjanat
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