Implement multi-scheme animation name mapper for Owen Animation System
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- Added AnimationNameMapper class to handle conversion between different animation naming schemes (legacy, artist, hierarchical, semantic).
- Included methods for initialization, pattern matching, conversion, and validation of animation names.
- Developed comprehensive unit tests for the animation name converter and demo pages using Playwright.
- Created a Vite configuration for the demo application, including asset handling and optimization settings.
- Enhanced the demo with features for batch conversion, performance metrics, and responsive design.
This commit is contained in:
2025-05-24 05:18:13 +02:00
parent d513e80c07
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55 changed files with 20060 additions and 6686 deletions

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# Code owners for the Owen Animation System
# These users will be automatically requested for review when PRs are opened
# Global ownership - project maintainer
* @kjanat
# Core animation system
/src/animation/ @kjanat
/src/core/OwenAnimationContext.js @kjanat
# Animation processing and validation scripts
/scripts/ @kjanat
# Configuration files
/package.json @kjanat
/vite*.config.js @kjanat
/jsdoc.config.json @kjanat
# GitHub workflows and automation
/.github/ @kjanat
# Documentation
/docs/ @kjanat
/README.md @kjanat
/CHANGELOG.md @kjanat
/MULTI_SCHEME_GUIDE.md @kjanat
# Demo application
/demo/ @kjanat
# Examples and integration guides
/examples/ @kjanat
# License files - require special attention
/LICENSE.* @kjanat
# Animation assets - require validation
/assets/animations/ @kjanat