Implement Owen Animation System with core classes, loaders, and state handlers
- Added OwenSystemFactory for creating the animation system. - Introduced OwenAnimationContext to manage animations and states. - Created AnimationLoader and GLTFAnimationLoader for loading animations. - Developed state handlers: WaitStateHandler, ReactStateHandler, TypeStateHandler, SleepStateHandler. - Implemented StateFactory for managing state handlers. - Defined constants for clip types, states, and emotions. - Added type definitions for TypeScript support. - Configured Vite for building and serving the project. - Added licenses (dual) to project.
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jsdoc.config.json
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23
jsdoc.config.json
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{
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"source": {
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"include": [
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"./src"
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],
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"includePattern": "\\.(js|jsx)$",
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"exclude": [
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"node_modules/"
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]
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},
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"opts": {
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"destination": "./docs/",
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"recurse": true,
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"readme": "./README.md"
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},
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"plugins": [
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"plugins/markdown"
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],
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"templates": {
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"cleverLinks": false,
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"monospaceLinks": false
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}
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}
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