Refactor code for consistency and readability

- Updated import statements to use consistent formatting across files.
- Adjusted method definitions and class constructors for uniform spacing and style.
- Simplified promise handling and error messages in state handlers.
- Enhanced state transition logic in various state handlers.
- Improved quirk animation handling in WaitStateHandler.
- Streamlined animation loading and caching mechanisms in AnimationLoader.
- Updated Vite configuration for aliasing.
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2025-05-24 01:14:35 +02:00
parent 658e1e64b2
commit 60aad20b5e
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@ -5,74 +5,89 @@ All notable changes to the Owen Animation System will be documented in this file
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.1] - 2025-05-24
### Changed
- 🎨 Standardized code style throughout the codebase
- 🔧 Converted semicolons to non-semicolons according to JavaScript Standard Style
- 📝 Improved code consistency and readability
## [1.0.0] - 2025-05-23
### Added
- 🎉 Initial release of Owen Animation System
- ✨ Complete state machine implementation with Wait, React, Type, and Sleep states
- 🤖 Emotional response system for character animations
- 🏗️ Clean architecture with dependency injection and factory patterns
- 📝 Animation naming convention parser
- 🔄 Smooth animation transitions with fade in/out support
- ⚡ Performance-optimized animation caching
- 🧩 Extensible design for custom states and emotions
- 📊 Comprehensive JSDoc documentation
- 🎮 Interactive demo with keyboard controls
- 📦 TypeScript type definitions
- 🛠️ Development tooling (ESLint, Vite, JSDoc)
- 🎉 Initial release of Owen Animation System
- ✨ Complete state machine implementation with Wait, React, Type, and Sleep states
- 🤖 Emotional response system for character animations
- 🏗️ Clean architecture with dependency injection and factory patterns
- 📝 Animation naming convention parser
- 🔄 Smooth animation transitions with fade in/out support
- ⚡ Performance-optimized animation caching
- 🧩 Extensible design for custom states and emotions
- 📊 Comprehensive JSDoc documentation
- 🎮 Interactive demo with keyboard controls
- 📦 TypeScript type definitions
- 🛠️ Development tooling (ESLint, Vite, JSDoc)
[1.0.1]: https://gitea.kajkowalski.nl/kjanat/Owen/releases/tag/v1.0.1
### Architecture
- **Core Classes:**
- `OwenAnimationContext` - Main system controller
- `AnimationClip` - Individual animation management
- `AnimationClipFactory` - Animation creation with metadata parsing
- `StateHandler` - Abstract base for state implementations
- `StateFactory` - Dynamic state handler creation
- **State Handlers:**
- `WaitStateHandler` - Idle state with quirk animations
- `ReactStateHandler` - User input response with emotion analysis
- `TypeStateHandler` - Typing state with emotional variations
- `SleepStateHandler` - Inactive state management
- **Core Classes:**
- `OwenAnimationContext` - Main system controller
- `AnimationClip` - Individual animation management
- `AnimationClipFactory` - Animation creation with metadata parsing
- `StateHandler` - Abstract base for state implementations
- `StateFactory` - Dynamic state handler creation
- **Animation Loaders:**
- `AnimationLoader` - Abstract animation loading interface
- `GLTFAnimationLoader` - GLTF/GLB model animation loader
- **State Handlers:**
- `WaitStateHandler` - Idle state with quirk animations
- `ReactStateHandler` - User input response with emotion analysis
- `TypeStateHandler` - Typing state with emotional variations
- `SleepStateHandler` - Inactive state management
- **Factories:**
- `OwenSystemFactory` - Main system assembly factory
- **Animation Loaders:**
- `AnimationLoader` - Abstract animation loading interface
- `GLTFAnimationLoader` - GLTF/GLB model animation loader
- **Factories:**
- `OwenSystemFactory` - Main system assembly factory
### Features
- **Animation System:**
- Support for Loop (L), Quirk (Q), Transition (T), and Nested animations
- Automatic metadata parsing from animation names
- Efficient animation caching and resource management
- Smooth transitions between states and emotions
- **State Machine:**
- Four core states: Wait, React, Type, Sleep
- Emotional state transitions (Neutral, Angry, Shocked, Happy, Sad)
- Automatic inactivity detection and sleep transitions
- Message analysis for emotional response determination
- **Animation System:**
- Support for Loop (L), Quirk (Q), Transition (T), and Nested animations
- Automatic metadata parsing from animation names
- Efficient animation caching and resource management
- Smooth transitions between states and emotions
- **Developer Experience:**
- Comprehensive TypeScript type definitions
- JSDoc documentation for all public APIs
- Example implementations and demos
- ESLint configuration for code quality
- Vite development server setup
- **State Machine:**
- Four core states: Wait, React, Type, Sleep
- Emotional state transitions (Neutral, Angry, Shocked, Happy, Sad)
- Automatic inactivity detection and sleep transitions
- Message analysis for emotional response determination
- **Developer Experience:**
- Comprehensive TypeScript type definitions
- JSDoc documentation for all public APIs
- Example implementations and demos
- ESLint configuration for code quality
- Vite development server setup
### Documentation
- Complete README with installation and usage instructions
- API documentation via JSDoc
- Code examples for basic and advanced usage
- Animation naming convention guide
- Troubleshooting section
- Complete README with installation and usage instructions
- API documentation via JSDoc
- Code examples for basic and advanced usage
- Animation naming convention guide
- Troubleshooting section
### Examples
- Basic browser demo with Three.js integration
- Simple Node.js example for testing
- Interactive controls for state transitions
- Mock model implementation for development
[1.0.0]: https://github.com/your-username/owen-animation-system/releases/tag/v1.0.0
- Basic browser demo with Three.js integration
- Simple Node.js example for testing
- Interactive controls for state transitions
- Mock model implementation for development
[1.0.0]: https://gitea.kajkowalski.nl/kjanat/Owen/releases/tag/v1.0.0